Does Heroes' Feast CURE poison as well?

Ferox4

First Post
Heroes' Feast description, from the SRD (emphasis mine):
You bring forth a great feast, including a magnificent table, chairs, service, and food and drink. The feast takes 1 hour to consume, and the beneficial effects do not set in until this hour is over. Every creature partaking of the feast is cured of all diseases, sickness, and nausea; becomes immune to poison for 12 hours; and gains 1d8 temporary hit points +1 point per two caster levels (maximum +10) after imbibing the nectar-like beverage that is part of the feast. The ambrosial food that is consumed grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and immunity to fear effects for 12 hours.
If the feast is interrupted for any reason, the spell is ruined and all effects of the spell are negated.

Does this include ongoing poison? I would guess that it does, but I am not sure.
 

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Technically no. That would be closing the barn door after the horses have eaten your children.

You could argue that based on the "immune to poison for 12 hours" part, that you would be immune to any further damage caused by the poison in the next 12 hours. But any ability damage you already had would not be cured by the feast.

That said, I don't think it would upset the balance of the whole game if a DM allowed it. But it's not what the description says.
 

Cool.

I wasn't lobbying for it to work that way, it's just that the "cured of all... sickness" portion made me wonder.

Thanks
 

Zad said:
Technically no. That would be closing the barn door after the horses have eaten your children.

:D

You could argue that based on the "immune to poison for 12 hours" part, that you would be immune to any further damage caused by the poison in the next 12 hours. But any ability damage you already had would not be cured by the feast.

That's how I'd run it.
 

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