Xeviat
Dungeon Mistress, she/her
Hi, everybody!
The Pillars of Eternity games had a neat system for representing getting good rest. The survival skill, and different inns, offered various bonuses when resting. Survival has things like damage reduction, movement speed, accuracy bonus against a creature type, and more. Different inns offered various bonuses, like skill bonuses or even stat bonuses.
I was thinking this idea could be neat to add into D&D through lifestyle expenses, giving you resting bonuses based on where you're staying.
Currently, lifestyle expense is only really for roleplaying. But what if inn stays and meals gave you a little bonus?
Comparing these to spellcasting services (50 gp for a 1st level spell) and scroll costs (25 gp for a 1st level spell), this can't really be too big of a bonus. But also considering it takes 8 hours to long rest, and we have things like ritual spells not costing a spell slot when you take longer to cast them, maybe we could get away with resting bonuses effectively being like getting a spell cast on yourself. Maybe I could look there for bonuses that wouldn't be too fiddly.
So what are some spells with long durations?
Aid (2nd level), +5 hp, +5 for each level above 2. This could be a good baseline.
Darkvision (2nd level); would be weird, but I could see gaining it from resting in a magical place (eyes getting used to the light).
Death Ward (4th level); holy site
Dream (5th level); weird arcane place to sleep
Mage Armor (1st level); arcane place
Water Breathing (3rd level)
False Life (1st level); 2d4+4 temp hp, +5 per level above 1st, could also be a good baseline since it is a single target feature.
Lesser Restoration (2nd level); this isn't too outlandish.
Greater Restoration (5th level); sleeping in a special place could confer greater restoration, I'd buy that.
Heroes' Feast is 6th level, which does set an upper bounds on what any resting bonuses should be able to grant as it costs 1,000 gp and a 6th level spell slot to cast.
Then, the survival skill could allow for granting resting bonuses when you camp. If Wretched is being untrained in survival, then +2 prof can net you squalid, +3 prof poor, +4 prof modest, +5 prof comfortable, and +6 prof wealthy.
What kind of bonuses would you be okay with handing out as well rested bonuses?
The Pillars of Eternity games had a neat system for representing getting good rest. The survival skill, and different inns, offered various bonuses when resting. Survival has things like damage reduction, movement speed, accuracy bonus against a creature type, and more. Different inns offered various bonuses, like skill bonuses or even stat bonuses.
I was thinking this idea could be neat to add into D&D through lifestyle expenses, giving you resting bonuses based on where you're staying.
Lifestyle | Total | Inn Stay | Meal | Remaining |
Wretched | - | - | - | - |
Squalid | 1 sp | 7 cp | 3 cp | 0 |
Poor | 2 sp | 1 sp | 6 cp | 4 cp |
Modest | 1 gp | 5 sp | 3 sp | 2 sp |
Comfortable | 2 gp | 8 sp | 5 sp | 7 sp |
Wealthy | 4 gp | 2 gp | 8 sp | 12 sp |
Aristocratic | 10 gp+ | 4 gp | 2 gp | 4 gp+ |
Currently, lifestyle expense is only really for roleplaying. But what if inn stays and meals gave you a little bonus?
Comparing these to spellcasting services (50 gp for a 1st level spell) and scroll costs (25 gp for a 1st level spell), this can't really be too big of a bonus. But also considering it takes 8 hours to long rest, and we have things like ritual spells not costing a spell slot when you take longer to cast them, maybe we could get away with resting bonuses effectively being like getting a spell cast on yourself. Maybe I could look there for bonuses that wouldn't be too fiddly.
So what are some spells with long durations?
Aid (2nd level), +5 hp, +5 for each level above 2. This could be a good baseline.
Darkvision (2nd level); would be weird, but I could see gaining it from resting in a magical place (eyes getting used to the light).
Death Ward (4th level); holy site
Dream (5th level); weird arcane place to sleep
Mage Armor (1st level); arcane place
Water Breathing (3rd level)
False Life (1st level); 2d4+4 temp hp, +5 per level above 1st, could also be a good baseline since it is a single target feature.
Lesser Restoration (2nd level); this isn't too outlandish.
Greater Restoration (5th level); sleeping in a special place could confer greater restoration, I'd buy that.
Heroes' Feast is 6th level, which does set an upper bounds on what any resting bonuses should be able to grant as it costs 1,000 gp and a 6th level spell slot to cast.
Then, the survival skill could allow for granting resting bonuses when you camp. If Wretched is being untrained in survival, then +2 prof can net you squalid, +3 prof poor, +4 prof modest, +5 prof comfortable, and +6 prof wealthy.
What kind of bonuses would you be okay with handing out as well rested bonuses?