Backgrounds are for player characters. NPCs get whatever stats and abilities the DM thinks is appropriate, which for NPCs specifically labelled as "untrained" might be no proficiencies at all.Regarding trained vs untrained hirelings: who is an untrained hireling? Do NPCs not get background tool proficiencies? Shouldn't every adult be trained in some tool or useful skill? Or is that it, untrained is level 0, hasn't even gotten their background yet?
A late reply but...This is an entirely valid way of thinking. Having said that, you draw conclusions and your conclusions are only as good as your choice of yardstick. It's kind of like basic logic. Your yardstick is the given. If the given is flawed then nothing after that matters in logic. Now we could accept your given and then we might challenge your logic but I'm not. If anything I'd challenge your given.
Well one of the dangers is assuming all prices in a campaign are relationally the same as they are today or in any other particular period in history. For example, in the 70's salmon was fairly expensive and you might have it on occasion but often when we had something like "salmon cakes" we were really having Tuna cakes. That is not at all true now. Salmon is fairly cheap.A late reply but...
Thank you for the comment, it's a very valid one.
So what would you use as your yardstick?
This is exactly how my favored RPG economic system in ACKS II does it. They use historical pricing data from Late Antiquity as the baseline.Well one of the dangers is assuming all prices in a campaign are relationally the same as they are today or in any other particular period in history. For example, in the 70's salmon was fairly expensive and you might have it on occasion but often when we had something like "salmon cakes" we were really having Tuna cakes. That is not at all true now. Salmon is fairly cheap.
The only way to model prices is to figure out how many hands had to touch a product to get it to market. In those days, milk is probably fairly cheap because no one touches it besides the farmer and the consumer. Maybe if it's an inn or tavern that serves meals it's one more hand. A spice on the other hand might cost a small fortune because of the travel just to bring it to market.
Maybe one good way to do it would be to figure out what a gold piece represents coinage wise in the middle ages (or whatever time period you are playing in) and then figure the relative prices out that way. The problem is you are not accounting for magic but I usually make magic rare enough and costly enough that it does not affect markets a lot. If it is common and cheap then the market might look a lot more like a modern one.
There is a lot of like about ACKS for sure.This is exactly how my favored RPG economic system in ACKS II does it. They use historical pricing data from Late Antiquity as the baseline.
This is why I generally prefer Law and Chaos rather than Good and Evil. Makes much more sense with the way human society works.Good gods and religions with any kind of real influence in a magical fantasy world should really change the quality of life of the commonfolk. Gods are real, man. I'm tired of the trope of good religions not actually being good, and taking advantage of the population. They aren't all "businesses" that the common folk have to pay for, else be left out in the cold.
In my campaign, the "good" faiths in good realms have collaborated with each other and druids to make a bit a socialized system where the population is better provided with clean water, food staples, and shelter. Hungry? You can at least get something in a food line, if not a hall on temple grounds for people to get free lunches. Less suffering, less crime and evil.
In more selfish realms, people care less about the welfare of other sentient folk, and there is more suffering. You know... like in our world.
Regarding trained vs untrained hirelings: who is an untrained hireling? Do NPCs not get background tool proficiencies? Shouldn't every adult be trained in some tool or useful skill? Or is that it, untrained is level 0, hasn't even gotten their background yet?
I don't care about how our real-world human society works. I don't want to replicate it. It's horrific. I don't want to go into religious/political rants, but our real world power structures have never been good, or truly representative of good ideals. It's just a mask. The power behind it all is corrupt to the bone. It's like Vecna actually rules our world behind veils of secrecy.This is why I generally prefer Law and Chaos rather than Good and Evil. Makes much more sense with the way human society works.