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Does Hypnotism automatically start a combat?
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<blockquote data-quote="Noumenon" data-source="post: 5841677" data-attributes="member: 70102"><p>Many things PC's meet are concerned specifically with trying to kill them, and save-or-dies exist. So paranoia makes sense. But, instantly pulling out your gun and shooting someone dialing a cell phone because they could be triggering an IED does seem a little hasty unless you're in a war zone. Is a dungeon that?</p><p></p><p>I suppose I could calm this tendency by having a lot of noncombat encounters start with a detect evil or self-buff. But "my Spellcraft says it's <em>hypnotism</em>" will get a lot of combats going. </p><p></p><p>The other important thing about whether people perceive casting as a threat is that it matters a lot whether your initial attitude toward the caster is hostile or indifferent. If you're on edge the moment they cast near you, their request is going to get only an indifferent response. If you were indifferent to having them cast, you'll be full-on helpful afterwards.</p><p></p><p>I just don't know the intent. Is this spell supposed to be like <em>suggestion</em> if you can catch an enemy alone, or only if you cast it on a friendly willing target? Is it supposed to be near-useless in the default dungeon situation, or is it a spell that could work well if you get it off before they act and then talk to the rest of the party instead of fight?</p></blockquote><p></p>
[QUOTE="Noumenon, post: 5841677, member: 70102"] Many things PC's meet are concerned specifically with trying to kill them, and save-or-dies exist. So paranoia makes sense. But, instantly pulling out your gun and shooting someone dialing a cell phone because they could be triggering an IED does seem a little hasty unless you're in a war zone. Is a dungeon that? I suppose I could calm this tendency by having a lot of noncombat encounters start with a detect evil or self-buff. But "my Spellcraft says it's [i]hypnotism[/i]" will get a lot of combats going. The other important thing about whether people perceive casting as a threat is that it matters a lot whether your initial attitude toward the caster is hostile or indifferent. If you're on edge the moment they cast near you, their request is going to get only an indifferent response. If you were indifferent to having them cast, you'll be full-on helpful afterwards. I just don't know the intent. Is this spell supposed to be like [i]suggestion[/i] if you can catch an enemy alone, or only if you cast it on a friendly willing target? Is it supposed to be near-useless in the default dungeon situation, or is it a spell that could work well if you get it off before they act and then talk to the rest of the party instead of fight? [/QUOTE]
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Does Hypnotism automatically start a combat?
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