Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
does it seem lke tcoe Order of scribes wizard is largely solutions in search of a problem dressed up as an archetype?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="tetrasodium" data-source="post: 8139515" data-attributes="member: 93670"><p>His points don't hold up well because they all assume that gold is far more plentiful than any of the 5e HCs allow or that the quill allows free scribing & plentiful spellbooks. Take the spellbook he brings up that would need 62 hours to transcribe. He didn't pull it from any of the HC adventures, he generated it randomly online.. which is critical because it's dramatically more filled out than those. 4 1s, 6 2nd, 5 3rd level spells... those 62 hours of scribing cost 1,550gp. Not only that, scribing is light activity & can be done 2 hours during a long rest, a full 8 if they don't need the rest, plus an hour of it during each of the no more no less two short rests wotc demands the campaign conform to for so warlock isn't unbalanced. Back in 3.5 you had a <a href="https://www.dndarchive.com/forums/depth-roleplay-qa/character-wealth-level" target="_blank">wealth by level</a> system in place that would easily fit that within the expected budget with some squeezing even if you are including the value of the book itself in that level (as RAW should iirc). In 5e.. not so much & I don't believe <em>any </em>of the WotC hardcover adventures have a gold budget allocated to the party so a wizard could expect to have that much gold by level 5(especially after you factor in the split across 4-6 players)... "Hey guys" I need some time to scribe this" is usually doable with a party nod in agreement handwave... not so much with large amounts of gold. Wotc needs to design classes for the content they make & vice versa not the whims of a gm who is using guidelines that no longer exist.</p><p></p><p>He went on to talk about downtime. It's an AL construct with zero downtime by level guidelines akin to the old wealth by level guidelines</p><p></p><p>He continued talking about just scribing one spell to the spellbook while the party is drinking potions, but again that example with the alarm spell literally only works because it's a ritual spell & can be cast from the book without needing a long rest to prep a new spell list per phb114.</p><p></p><p>"The quill doesn't need ink. weather that's going to have any effect on the cost is up to your gm because the book certainly doesn't specify that the cost is reduced in any way"... That right there is key, you could take any ranger subclass & make it amazing once the gm starts adding to their abilities. </p><p></p><p>His cloudkill example talking about the spellbook is a good example & the sort of thing that order of the scribes should be great with... except literally every problem I raised in getting there is ignored in order to make it. Yes it <em>should</em> be a good or great ability, but the high cost of scribing compared to available gold & scarcity of spellbooks/spell scrolls completely cripples the ability</p><p></p><p>He talks up the ritual thing & he's not wrong that there are situations where it would be useful, but ritual spells are too underdeveloped & rarely the sort of thing you can't just wait ten minutes for. </p><p></p><p>"the party doesn't want to wait around for you to do the detect magic to checkout the <em>hoard</em> of the creatures you just defeated because there's more creatures in the next room"... "hey guys lets check for magic items with detect magic" > "o I don't want to wait for that" said no party ever. The waterbreathing example he came up with is quite possibly one of if not the only case where recasting it could be an emergency, but the 1/long rest is overly restrictive for such a niche as either of those for the archetype t hang its hat on.</p><p></p><p></p><p>He talks up the ability to cast spells through manifest mind. Yes there are situations where it could be useful... but as I said before... [spoiler="the highlighted bit is critical"]</p><p>[ATTACH=full]129534[/ATTACH]</p><p>[/spoiler]</p><p>Yes all of his examples of asymmetrical warfare are valid, but the odds of the deadly encounters he talks up bieng trivilized by proficiency bonus number of spells is not very high</p><p>[ATTACH=full]129536[/ATTACH]</p><p></p><p>master scrivner in his own words "It's ok. I don't think this is a standout for the scribes wizard" and "mechanically I don't think it's going to have a big impact".. an ok not a standout ability after the assumption of free scribing or large amounts of gold needed to make a good number of prior abilities stand up. </p><p></p><p>With one with the word he finally acknowledges cost & brings up that it would take 5,400gp worth of suseless spells in the spellbook (remember the HC trend & what Kenreck said about finding those spellsthose spells are"hard to find") to use it 1/day without losing spells you use but he goes on "I think for most wizards it would really hurt".</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8139515, member: 93670"] His points don't hold up well because they all assume that gold is far more plentiful than any of the 5e HCs allow or that the quill allows free scribing & plentiful spellbooks. Take the spellbook he brings up that would need 62 hours to transcribe. He didn't pull it from any of the HC adventures, he generated it randomly online.. which is critical because it's dramatically more filled out than those. 4 1s, 6 2nd, 5 3rd level spells... those 62 hours of scribing cost 1,550gp. Not only that, scribing is light activity & can be done 2 hours during a long rest, a full 8 if they don't need the rest, plus an hour of it during each of the no more no less two short rests wotc demands the campaign conform to for so warlock isn't unbalanced. Back in 3.5 you had a [URL='https://www.dndarchive.com/forums/depth-roleplay-qa/character-wealth-level']wealth by level[/URL] system in place that would easily fit that within the expected budget with some squeezing even if you are including the value of the book itself in that level (as RAW should iirc). In 5e.. not so much & I don't believe [I]any [/I]of the WotC hardcover adventures have a gold budget allocated to the party so a wizard could expect to have that much gold by level 5(especially after you factor in the split across 4-6 players)... "Hey guys" I need some time to scribe this" is usually doable with a party nod in agreement handwave... not so much with large amounts of gold. Wotc needs to design classes for the content they make & vice versa not the whims of a gm who is using guidelines that no longer exist. He went on to talk about downtime. It's an AL construct with zero downtime by level guidelines akin to the old wealth by level guidelines He continued talking about just scribing one spell to the spellbook while the party is drinking potions, but again that example with the alarm spell literally only works because it's a ritual spell & can be cast from the book without needing a long rest to prep a new spell list per phb114. "The quill doesn't need ink. weather that's going to have any effect on the cost is up to your gm because the book certainly doesn't specify that the cost is reduced in any way"... That right there is key, you could take any ranger subclass & make it amazing once the gm starts adding to their abilities. His cloudkill example talking about the spellbook is a good example & the sort of thing that order of the scribes should be great with... except literally every problem I raised in getting there is ignored in order to make it. Yes it [I]should[/I] be a good or great ability, but the high cost of scribing compared to available gold & scarcity of spellbooks/spell scrolls completely cripples the ability He talks up the ritual thing & he's not wrong that there are situations where it would be useful, but ritual spells are too underdeveloped & rarely the sort of thing you can't just wait ten minutes for. "the party doesn't want to wait around for you to do the detect magic to checkout the [I]hoard[/I] of the creatures you just defeated because there's more creatures in the next room"... "hey guys lets check for magic items with detect magic" > "o I don't want to wait for that" said no party ever. The waterbreathing example he came up with is quite possibly one of if not the only case where recasting it could be an emergency, but the 1/long rest is overly restrictive for such a niche as either of those for the archetype t hang its hat on. He talks up the ability to cast spells through manifest mind. Yes there are situations where it could be useful... but as I said before... [spoiler="the highlighted bit is critical"] [ATTACH type="full"]129534[/ATTACH] [/spoiler] Yes all of his examples of asymmetrical warfare are valid, but the odds of the deadly encounters he talks up bieng trivilized by proficiency bonus number of spells is not very high [ATTACH type="full"]129536[/ATTACH] master scrivner in his own words "It's ok. I don't think this is a standout for the scribes wizard" and "mechanically I don't think it's going to have a big impact".. an ok not a standout ability after the assumption of free scribing or large amounts of gold needed to make a good number of prior abilities stand up. With one with the word he finally acknowledges cost & brings up that it would take 5,400gp worth of suseless spells in the spellbook (remember the HC trend & what Kenreck said about finding those spellsthose spells are"hard to find") to use it 1/day without losing spells you use but he goes on "I think for most wizards it would really hurt". [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
does it seem lke tcoe Order of scribes wizard is largely solutions in search of a problem dressed up as an archetype?
Top