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does it seem lke tcoe Order of scribes wizard is largely solutions in search of a problem dressed up as an archetype?
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<blockquote data-quote="TheSword" data-source="post: 8140200" data-attributes="member: 6879661"><p>Woah. ... take it down a notch.</p><p></p><p>You have conveniently ignored the position that the players are getting 1,700 GP to spend on whatever they want. Objecting in principle that wizards have something to spend money is bizarre. They can buy their abilities... unlike fighters or rangers. That is a benefit of wizards, not a problem or tax. If only fighters could buy a couple of extra fighting styles! Wizards are one of the best classes in the game, still and you think they’re hard done buy?!</p><p></p><p>This isn’t based on DM whim. It is established that in towns, common low lever spells are relatively easy to find for sale or copying. With higher levels available in Cities. What? Your DM won’t let you find a fireball or Ice Storm to scribe in Waterdeep? Find a new DM! Not that this is any easier than finding +1 swords that rely on convoluted buying rules. What do you think Patron, Organisations, and NPCs are for?</p><p></p><p>You said spellbooks were rare. I showed you a recent HC with four in the first two chapters and now you say the spells aren’t good enough. Talk about moving goalposts. Those might not be the spells you want but they are level appropriate and useful. I honestly can’t believe you’re complaining that 4 spells are duplicated... of course they are... they’re some of the most common spells in the game! Those books can also be sold or traded for other spells. Adding to the wealth.</p><p></p><p>I note you ignored Candlekeep. Once players have access using their rare tome, they don’t pay per book! That’s the whole point of Candlekeep! This is an excellent example of an opportunity to acquire spells</p><p></p><p>The party are travelling to hell, where there are literally dozens of demons and devils in the game desperate to bargain with heroes...not to mention the wandering Emporium. Of course spells would be useful currency.</p><p></p><p>Perhaps a narrow approach to the subject is causing you to overlook the methods in the game that provide spells in addition to spell scrolls and higher level spell books? Perhaps broaden horizons and you will see that there are in campaign fixes built to enable wizardly play.</p><p></p><p>There is no yardstick for wealth because it depends on the party. Simple as that. Expectations on wealth per level and magic economy can seriously get on some groups/DM’s wick. However I gave an example of 1,700 GP by level 4. You conveniently ignored the ramifications of this. Despite the the point that it points the lie to your claim that HC’s have low wealth. I’m happy to check Rime when I get home.</p><p></p><p>You’ve substantially overestimated how good subclass abilities should be in comparison to other schools, and exaggerated how good people think the subclass is. For the most part people think it’s a solid, fun subclass on top of a very good base class, not the Second Coming!</p><p></p><p>I think at this point, despite a lot of other people (almost everyone) telling you that you’re going off the deep end, you’re fixated on problems that just don’t really exist in the game. As a life long player of wizards I can tell you with confidence that I ALWAYS have more spells in my spell books than I could ever memorize, without relying on DM fist. Play some games with it as DM or player and then come back and tell us it’s as bad as you claim.</p></blockquote><p></p>
[QUOTE="TheSword, post: 8140200, member: 6879661"] Woah. ... take it down a notch. You have conveniently ignored the position that the players are getting 1,700 GP to spend on whatever they want. Objecting in principle that wizards have something to spend money is bizarre. They can buy their abilities... unlike fighters or rangers. That is a benefit of wizards, not a problem or tax. If only fighters could buy a couple of extra fighting styles! Wizards are one of the best classes in the game, still and you think they’re hard done buy?! This isn’t based on DM whim. It is established that in towns, common low lever spells are relatively easy to find for sale or copying. With higher levels available in Cities. What? Your DM won’t let you find a fireball or Ice Storm to scribe in Waterdeep? Find a new DM! Not that this is any easier than finding +1 swords that rely on convoluted buying rules. What do you think Patron, Organisations, and NPCs are for? You said spellbooks were rare. I showed you a recent HC with four in the first two chapters and now you say the spells aren’t good enough. Talk about moving goalposts. Those might not be the spells you want but they are level appropriate and useful. I honestly can’t believe you’re complaining that 4 spells are duplicated... of course they are... they’re some of the most common spells in the game! Those books can also be sold or traded for other spells. Adding to the wealth. I note you ignored Candlekeep. Once players have access using their rare tome, they don’t pay per book! That’s the whole point of Candlekeep! This is an excellent example of an opportunity to acquire spells The party are travelling to hell, where there are literally dozens of demons and devils in the game desperate to bargain with heroes...not to mention the wandering Emporium. Of course spells would be useful currency. Perhaps a narrow approach to the subject is causing you to overlook the methods in the game that provide spells in addition to spell scrolls and higher level spell books? Perhaps broaden horizons and you will see that there are in campaign fixes built to enable wizardly play. There is no yardstick for wealth because it depends on the party. Simple as that. Expectations on wealth per level and magic economy can seriously get on some groups/DM’s wick. However I gave an example of 1,700 GP by level 4. You conveniently ignored the ramifications of this. Despite the the point that it points the lie to your claim that HC’s have low wealth. I’m happy to check Rime when I get home. You’ve substantially overestimated how good subclass abilities should be in comparison to other schools, and exaggerated how good people think the subclass is. For the most part people think it’s a solid, fun subclass on top of a very good base class, not the Second Coming! I think at this point, despite a lot of other people (almost everyone) telling you that you’re going off the deep end, you’re fixated on problems that just don’t really exist in the game. As a life long player of wizards I can tell you with confidence that I ALWAYS have more spells in my spell books than I could ever memorize, without relying on DM fist. Play some games with it as DM or player and then come back and tell us it’s as bad as you claim. [/QUOTE]
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does it seem lke tcoe Order of scribes wizard is largely solutions in search of a problem dressed up as an archetype?
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