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does it seem lke tcoe Order of scribes wizard is largely solutions in search of a problem dressed up as an archetype?
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<blockquote data-quote="clearstream" data-source="post: 8141562" data-attributes="member: 71699"><p>Since Wittgenstein's <em>Philosophical Investigations</em> it has been hard to argue for definitions of games that go further than - this is what we normally count as the given game.</p><p></p><p>In terms of advancing a fruitful discussion, one could reject an appeal to norms in favour of some other principle, such as to more creative or balanced play. In that vein, I feel that regardless of if hardcovers do or don't offer spell books to find, the Order of Scribes subclass is flavourful. It also appears to me fairly balanced: neither over-strong nor heavily over-shadowed.</p><p></p><p>A question to pursue is then whether the proficiency bonus casts per day with Manifest Mind is too limiting? I suspect it will be the ratio of uses to combat rounds (between rests) that matters most. The wizard can likely use it once per encounter, but only once per few to several combat rounds. I suspect that the exploitable aspects of MM are more front-loaded anyhow: they matter more as the combat starts, than in later turns. So I expect that the constraint will not feel too limiting to players.</p></blockquote><p></p>
[QUOTE="clearstream, post: 8141562, member: 71699"] Since Wittgenstein's [I]Philosophical Investigations[/I] it has been hard to argue for definitions of games that go further than - this is what we normally count as the given game. In terms of advancing a fruitful discussion, one could reject an appeal to norms in favour of some other principle, such as to more creative or balanced play. In that vein, I feel that regardless of if hardcovers do or don't offer spell books to find, the Order of Scribes subclass is flavourful. It also appears to me fairly balanced: neither over-strong nor heavily over-shadowed. A question to pursue is then whether the proficiency bonus casts per day with Manifest Mind is too limiting? I suspect it will be the ratio of uses to combat rounds (between rests) that matters most. The wizard can likely use it once per encounter, but only once per few to several combat rounds. I suspect that the exploitable aspects of MM are more front-loaded anyhow: they matter more as the combat starts, than in later turns. So I expect that the constraint will not feel too limiting to players. [/QUOTE]
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does it seem lke tcoe Order of scribes wizard is largely solutions in search of a problem dressed up as an archetype?
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