Ogrork the Mighty
Explorer
It takes a pretty long time for rust to form. One adventure underwater isn't going to be long enough, provided they clean their armour afterwards.
EyeontheMountain said:In my gmaes non-rusting, non-tarnishing, indestructible by normal weapons has always been a good sign the item is magical. Just as good as Detect Magic and almost as good as an identify spell.
gardengoth said:Plate has the more favourable armour Check Penalty, but in the case of a fighter it's quite likely that your Check Penalty is going to come from the weight of your gear instead, and this is where the Coral Armour's advantage lies; it's 20lbs lighter in water than plate - that's 4 off your penalty, making coral more favourable in terms of Swim checks if you're carrying at least 46lbs + the armour.
Three_Haligonians said:I remember the old 5lbs = -1 to Swim checks from 3.0 but I can't find any reference to it in 3.5 Do you have a source for it.. I'd love to have it again - I felt it made a lot of sense.
J from Three Haligonians