I think metaplots are great and look at each one as great campaign outlines and opportunities to put my PCs in the heart of world-changing events. The only time they become troublesome is the risk of sidelining the PCs or railroading them along the pre-determined script.
Wrath of the Immortals is one of my all-time favorite game accessories, mostly because of the metaplot/timeline update. It was presented in the form of a campaign that featured how the players could get involved. Even though the outcome was predetermined, the PCs were right there the whole way.
Legend of Five Rings seems to have a similar approach despite being inspired by the card tournaments. I haven’t actually played this myself, but I’ve seen a number of campaign books that describe different periods in the setting’s history and how PCs can be involved with events as they happen.
But the granddaddy of all playable metaplots as far as I’m concerned was the Boy King for Pendragon. This campaign outlined literally decades worth of campaign events and the adventures that spawn from them. I’ve never seen a multi-generational campaign done this well since.
Wrath of the Immortals is one of my all-time favorite game accessories, mostly because of the metaplot/timeline update. It was presented in the form of a campaign that featured how the players could get involved. Even though the outcome was predetermined, the PCs were right there the whole way.
Legend of Five Rings seems to have a similar approach despite being inspired by the card tournaments. I haven’t actually played this myself, but I’ve seen a number of campaign books that describe different periods in the setting’s history and how PCs can be involved with events as they happen.
But the granddaddy of all playable metaplots as far as I’m concerned was the Boy King for Pendragon. This campaign outlined literally decades worth of campaign events and the adventures that spawn from them. I’ve never seen a multi-generational campaign done this well since.