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Does pathfinder strike anyone as too gamey?
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<blockquote data-quote="Cadence" data-source="post: 6189078" data-attributes="member: 6701124"><p>Are you ok with the Vancian spell-casting that's used for the Clerics, Wizards, etc...? (Fixed number of spells per day, prepared in advance, with extra limits based on how powerful the spells are?)</p><p></p><p>It seems like a lot of people dislike that type of casting for being driven by game balance concerns and being limiting. But one could spin an in game story behind it that are similar to some works of fantasy/sci-fi. (Spells take up mental energy so you can only cram so many in. The energy is expended when you cast them wiping out those mental patterns. The big ones use up more energy and require more skill to pull off correctly. You need to rest before you can strain your brain that way again).</p><p></p><p>The 4e fighter on the other hand seems to also have the limit there for game balance purposes... but lacks a non-meta-gamey explanation for why they can't try their big blow all the time (or at least more than once per day). The situation where the enemy sets themselves up in a position favorable to your hitting them this way doesn't happen that often (which seems ok)... but whether your opponent sets themselves up has nothing to do with the opponent and is instead based on you as the player co-writing the story in a way that seems to overlap the DMs classical prerogative (meta-gamey). This isn't problematic because it's an attack (so are spells in a lot of cases) but because its not how we classically picture the fighter doing things.</p><p></p><p>Is your complaint that only the alchemist can use the potions that he made (that seems kind of like Vancian casting in that there is an entirely in game explanation) or is it that they are called an Alchemist and that's not how you picture an alchemist working.</p></blockquote><p></p>
[QUOTE="Cadence, post: 6189078, member: 6701124"] Are you ok with the Vancian spell-casting that's used for the Clerics, Wizards, etc...? (Fixed number of spells per day, prepared in advance, with extra limits based on how powerful the spells are?) It seems like a lot of people dislike that type of casting for being driven by game balance concerns and being limiting. But one could spin an in game story behind it that are similar to some works of fantasy/sci-fi. (Spells take up mental energy so you can only cram so many in. The energy is expended when you cast them wiping out those mental patterns. The big ones use up more energy and require more skill to pull off correctly. You need to rest before you can strain your brain that way again). The 4e fighter on the other hand seems to also have the limit there for game balance purposes... but lacks a non-meta-gamey explanation for why they can't try their big blow all the time (or at least more than once per day). The situation where the enemy sets themselves up in a position favorable to your hitting them this way doesn't happen that often (which seems ok)... but whether your opponent sets themselves up has nothing to do with the opponent and is instead based on you as the player co-writing the story in a way that seems to overlap the DMs classical prerogative (meta-gamey). This isn't problematic because it's an attack (so are spells in a lot of cases) but because its not how we classically picture the fighter doing things. Is your complaint that only the alchemist can use the potions that he made (that seems kind of like Vancian casting in that there is an entirely in game explanation) or is it that they are called an Alchemist and that's not how you picture an alchemist working. [/QUOTE]
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Community
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Does pathfinder strike anyone as too gamey?
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