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General Tabletop Discussion
*Pathfinder & Starfinder
Does pathfinder strike anyone as too gamey?
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<blockquote data-quote="Lord_Blacksteel" data-source="post: 6190392" data-attributes="member: 53082"><p>Mythic is the new "Epic without being Level 20" book, not a PH2. Now the forthcoming "Advanced Class Guide" ...</p><p></p><p></p><p></p><p>Oh come on now - 4th Edition was the most party/group focused RPG I've seen as far as mechanics and approach and going back to Basic/AD&D we always used individual initiative. Let's not go generational on this because of one class in an expansion book.</p><p></p><p></p><p></p><p>Not specifically D&D, but in addition to the Jekyll/Hyde example consider Captain Trips form the Wild Cards novels who used different mixtures to turn into a range of different superheroes. He didn't hand them out to other people - he used them on himself. </p><p></p><p>The Alchemist class does broaden out somewhat as it levels up. I don't see it any more gamey than wizards not casting in full plate or clerics wielding only blunt weapons in older editions. </p><p></p><p>That said I wouldn't mind if a reworked alchemist class was able to share cures with the party to create an alternative to the cleric for a reliable healing/buffing class. </p><p></p><p>To the original post: It's a game with a 300 page rulebook. It's "gamier" than many things, including other RPG's. I think for a lot of the players that's a positive thing, not a negative, but you're bound to find something that rubs you wrong in a game this massive.</p></blockquote><p></p>
[QUOTE="Lord_Blacksteel, post: 6190392, member: 53082"] Mythic is the new "Epic without being Level 20" book, not a PH2. Now the forthcoming "Advanced Class Guide" ... Oh come on now - 4th Edition was the most party/group focused RPG I've seen as far as mechanics and approach and going back to Basic/AD&D we always used individual initiative. Let's not go generational on this because of one class in an expansion book. Not specifically D&D, but in addition to the Jekyll/Hyde example consider Captain Trips form the Wild Cards novels who used different mixtures to turn into a range of different superheroes. He didn't hand them out to other people - he used them on himself. The Alchemist class does broaden out somewhat as it levels up. I don't see it any more gamey than wizards not casting in full plate or clerics wielding only blunt weapons in older editions. That said I wouldn't mind if a reworked alchemist class was able to share cures with the party to create an alternative to the cleric for a reliable healing/buffing class. To the original post: It's a game with a 300 page rulebook. It's "gamier" than many things, including other RPG's. I think for a lot of the players that's a positive thing, not a negative, but you're bound to find something that rubs you wrong in a game this massive. [/QUOTE]
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Does pathfinder strike anyone as too gamey?
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