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*Pathfinder & Starfinder
Does pathfinder strike anyone as too gamey?
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<blockquote data-quote="N'raac" data-source="post: 6190899" data-attributes="member: 6681948"><p>As I see it, the intent was that all classes got something, and especially that there be no dead levels. The classes that got less were those considered more powerful from the outset (Wizards, Cleric, Druids) with the intent of giving more to classes perceived as less -powerful (meaning more for the Sorcerer, as he traded off the versatility of the Wizard, and even more for martial classes. Choice generallt grew as well, with "rogue tricks", "rage powers" etc. becoming more common and fixed abilities at specific levels less the focus. Finally, the L20 single class character was the focus - make that viable. That grew more with archetypes largely replacing the 3.5 prestige classes in the later releases.</p></blockquote><p></p>
[QUOTE="N'raac, post: 6190899, member: 6681948"] As I see it, the intent was that all classes got something, and especially that there be no dead levels. The classes that got less were those considered more powerful from the outset (Wizards, Cleric, Druids) with the intent of giving more to classes perceived as less -powerful (meaning more for the Sorcerer, as he traded off the versatility of the Wizard, and even more for martial classes. Choice generallt grew as well, with "rogue tricks", "rage powers" etc. becoming more common and fixed abilities at specific levels less the focus. Finally, the L20 single class character was the focus - make that viable. That grew more with archetypes largely replacing the 3.5 prestige classes in the later releases. [/QUOTE]
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Community
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*Pathfinder & Starfinder
Does pathfinder strike anyone as too gamey?
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