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<blockquote data-quote="Ahnehnois" data-source="post: 6193531" data-attributes="member: 17106"><p>I haven't forgotten that druids exist. However, your contention was that Bo9S classes are useful for creating concepts originally represented by the fighter class. If someone makes a new druid, I'll compare it to the druid. The warblade, however, is not a druid. Thus, I am comparing it to the fighter.</p><p></p><p>It strikes me as a mild nuisance and a waste of page count. I think a lighter magic system would be a good direction.</p><p></p><p>IIRC there was some form of invisibility in Bo9S. I don't have it handy.</p><p></p><p>In any case, I don't agree with that. The point of playing a character is not to be able to do stuff that other characters can't do. That seems like a rather spiteful take on character creation to me. If it works for you, again, fine. Are the rules written to serve that end? I don't see that they are (or should be).</p><p></p><p>That's fine. But it does not follow that any character concept you are interested in should be represented in that fashion in the core rules that are used by people other than you.</p><p></p><p>Part of the beauty of PF or D&D (as alluded to by [MENTION=221]Wicht[/MENTION] above) is that the different character concepts, which are meaningfully mechanically different, appeal to different types of people.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6193531, member: 17106"] I haven't forgotten that druids exist. However, your contention was that Bo9S classes are useful for creating concepts originally represented by the fighter class. If someone makes a new druid, I'll compare it to the druid. The warblade, however, is not a druid. Thus, I am comparing it to the fighter. It strikes me as a mild nuisance and a waste of page count. I think a lighter magic system would be a good direction. IIRC there was some form of invisibility in Bo9S. I don't have it handy. In any case, I don't agree with that. The point of playing a character is not to be able to do stuff that other characters can't do. That seems like a rather spiteful take on character creation to me. If it works for you, again, fine. Are the rules written to serve that end? I don't see that they are (or should be). That's fine. But it does not follow that any character concept you are interested in should be represented in that fashion in the core rules that are used by people other than you. Part of the beauty of PF or D&D (as alluded to by [MENTION=221]Wicht[/MENTION] above) is that the different character concepts, which are meaningfully mechanically different, appeal to different types of people. [/QUOTE]
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Does pathfinder strike anyone as too gamey?
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