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Does pathfinder strike anyone as too gamey?
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<blockquote data-quote="Starfox" data-source="post: 6193552" data-attributes="member: 2303"><p>I am in the anti Bo9S camp myself - for DnD. Looked at it in the store, didn't like the concept, didn't bye it. Sort of wish I had, as it would be nice to have read it in detail. My reason for disliking it was somewhat different - and invalidates arguments saying I kicked what I didn't even try. I disliked it for concept reasons. I felt it was outside the scope of what DnD does, especially in 3.5. DnD is basically a pretty gritty game with fantastic elements pasted on in the form of magic. There are no "mundane powers". The exception is the monk , which always sucked and was generally treated as optional. I felt that the anime-tastic things from the Bo9S just didn't fit.</p><p></p><p>This does NOT mean I dislike anime or wuxia. I am a great fan of anime, and I used to love wuxia (the genre seems to have dried out a bit after the movie Hero). In my homebrew (link below) there are many wuxia elements, and one of the inspirations are 2D fighting games like Tekken. So I definitely feel flashy moves can belong in a rpg - just not in DnD.</p><p></p><p>Now, pathfinder is overall a bit flashier than DnD was. The Magus, Alchemist, and Summoner classes ups the limit on what is "normal" quite a bit, so the Bo9S might actually fit better in Pathfinder than it did in 3.5. </p><p></p><p>Thinking back on 1E and 2E, almost everyone played a multiclass caster back then, so the mix of swords and sorcery was quite strong back then too. It was actually tuned down in 3E, where multiclassing generally sucked for spellcasters. In 3E you were either a full spellcaster or not at all, unless you found some prestige class enabler, and most of those were mediocre at best. So, perhaps. 3.5 was the class where Bo9S fit the worst of all editions of DnD - and perhaps it was written as a reaction to just that, as a way to tune up the "fantastic" level of the game.</p></blockquote><p></p>
[QUOTE="Starfox, post: 6193552, member: 2303"] I am in the anti Bo9S camp myself - for DnD. Looked at it in the store, didn't like the concept, didn't bye it. Sort of wish I had, as it would be nice to have read it in detail. My reason for disliking it was somewhat different - and invalidates arguments saying I kicked what I didn't even try. I disliked it for concept reasons. I felt it was outside the scope of what DnD does, especially in 3.5. DnD is basically a pretty gritty game with fantastic elements pasted on in the form of magic. There are no "mundane powers". The exception is the monk , which always sucked and was generally treated as optional. I felt that the anime-tastic things from the Bo9S just didn't fit. This does NOT mean I dislike anime or wuxia. I am a great fan of anime, and I used to love wuxia (the genre seems to have dried out a bit after the movie Hero). In my homebrew (link below) there are many wuxia elements, and one of the inspirations are 2D fighting games like Tekken. So I definitely feel flashy moves can belong in a rpg - just not in DnD. Now, pathfinder is overall a bit flashier than DnD was. The Magus, Alchemist, and Summoner classes ups the limit on what is "normal" quite a bit, so the Bo9S might actually fit better in Pathfinder than it did in 3.5. Thinking back on 1E and 2E, almost everyone played a multiclass caster back then, so the mix of swords and sorcery was quite strong back then too. It was actually tuned down in 3E, where multiclassing generally sucked for spellcasters. In 3E you were either a full spellcaster or not at all, unless you found some prestige class enabler, and most of those were mediocre at best. So, perhaps. 3.5 was the class where Bo9S fit the worst of all editions of DnD - and perhaps it was written as a reaction to just that, as a way to tune up the "fantastic" level of the game. [/QUOTE]
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