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<blockquote data-quote="billd91" data-source="post: 6193847" data-attributes="member: 3400"><p>As Starfox correctly points out, D&D is a hit points game when it comes to combat. Those hit points are there, in no small part, to protect the PCs from being subject to exactly what you think fighters should be able to dish out on the opposition - hacking off limbs and other crippling injuries. That's why D&D has been so resistant to that sort of critical injury - because PCs would be subject to them far more often than individual NPCs. But there's no reason that effects like that can't be the province of dropping the target to 0 hit points since you'd normally figure that's the end of the fight anyway. Triple crit damage with the axe and the creature falls? Narrate that the creature's head's cut off - done. In fact, back in 1e days, being taken close to death and then being revived gave the DM license to inflict exactly that sort of injury - loss of a member or scarring. I suspect TSR let that rule die away because of playing complaints, though...</p><p></p><p>As far as stunning with a mace to the head, that's what feats are for. Any fighter can learn to stun his opponent with a knee to the groin if he wants to. And PF has added feats for imposing conditions on a target with a successful crit. So where you're seeing problems, I'm seeing plenty of solutions.</p></blockquote><p></p>
[QUOTE="billd91, post: 6193847, member: 3400"] As Starfox correctly points out, D&D is a hit points game when it comes to combat. Those hit points are there, in no small part, to protect the PCs from being subject to exactly what you think fighters should be able to dish out on the opposition - hacking off limbs and other crippling injuries. That's why D&D has been so resistant to that sort of critical injury - because PCs would be subject to them far more often than individual NPCs. But there's no reason that effects like that can't be the province of dropping the target to 0 hit points since you'd normally figure that's the end of the fight anyway. Triple crit damage with the axe and the creature falls? Narrate that the creature's head's cut off - done. In fact, back in 1e days, being taken close to death and then being revived gave the DM license to inflict exactly that sort of injury - loss of a member or scarring. I suspect TSR let that rule die away because of playing complaints, though... As far as stunning with a mace to the head, that's what feats are for. Any fighter can learn to stun his opponent with a knee to the groin if he wants to. And PF has added feats for imposing conditions on a target with a successful crit. So where you're seeing problems, I'm seeing plenty of solutions. [/QUOTE]
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