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Does pathfinder strike anyone as too gamey?
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<blockquote data-quote="Bluenose" data-source="post: 6194368" data-attributes="member: 49017"><p>Except of course D&D does have those effects. And they're explicitly magical, either through spells or items, and the people who you want to be best at them quite obviously aren't.</p><p></p><p></p><p></p><p>Buff yourself, your companion automatically gets the same buff.</p><p></p><p></p><p></p><p>That depends on how you're defining magic. Consider Glorantha, where magic is far more common than any D&D setting (and also typically quite minor), but which still manages to make magic seem remarkable. Compared to the ultra-formulaic magic of D&D, I'd suggest it's actually more like magic rather than a form of reliable technology.</p><p></p><p></p><p></p><p></p><p>Does the explicit appeal to balance that you're making work both ways, so that the Fighter gets to "cheat" when it comes to their involvement in things that the Wizard is better at? As for "Some" abilities that bypass hit points, then you're defining as problematic a pretty high percentage of spells and magic items. But not people, because apparently they're forced into playing the hit point game without their magic SFX. Despite the rather obvious ways they could be allowed to play with it, without having to have "magical powers" or do things that the game doesn't support.</p></blockquote><p></p>
[QUOTE="Bluenose, post: 6194368, member: 49017"] Except of course D&D does have those effects. And they're explicitly magical, either through spells or items, and the people who you want to be best at them quite obviously aren't. Buff yourself, your companion automatically gets the same buff. That depends on how you're defining magic. Consider Glorantha, where magic is far more common than any D&D setting (and also typically quite minor), but which still manages to make magic seem remarkable. Compared to the ultra-formulaic magic of D&D, I'd suggest it's actually more like magic rather than a form of reliable technology. Does the explicit appeal to balance that you're making work both ways, so that the Fighter gets to "cheat" when it comes to their involvement in things that the Wizard is better at? As for "Some" abilities that bypass hit points, then you're defining as problematic a pretty high percentage of spells and magic items. But not people, because apparently they're forced into playing the hit point game without their magic SFX. Despite the rather obvious ways they could be allowed to play with it, without having to have "magical powers" or do things that the game doesn't support. [/QUOTE]
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Does pathfinder strike anyone as too gamey?
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