Does Quicken Turning work with other divine feats?

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CM

Adventurer
The 3.0 Quicken Turning feat, as it appeared in Defenders of the Faith, specifically forbade you from using it with other divine feats, such as Divine Vengeance or Divine Vigor. In its new incarnation in Complete Divine, there is no such limitation. In fact, in the section about Divine feats on page 77, the second paragraph seems to imply that Quicken Turning would be a legal to use with other divine feats, as long as you're only using one ability per round. Any ideas?
 

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It's still not possible, IIRC.

Quicken Turning allows you to turn undead faster (specifically, it changes the action required to "turn undead" from a standard to a ... swift? free? action).

The Divine feats allow you to spend turning attempts (rather than actually turn undead) to achieve some other effect.

For that reason, they don't work together.

Of course, I don't have the exact rules in front of me, so I'm going off of memory on this one.
 

Free action, I believe. And I believe Patryn's right. When it says, "as a standard action, you can spend a turn attempt" or something, then it's still a standard action.

You can use other turning feats because they merely augment the turning attempt, they don't take actions.
 

What about this?

The Disciple of the Sun feat (also from the Complete Divine) states that a characater can destroy any undead they would otherwise turn if they "spend two turn undead attempts when you turn instead of one."

Couldn't you use this with Quicken Turning? Disciple of the Sun doesn't say anything about what kind of an action it requires, it only says when you turn you can spend more to get more. So you could turn as a free action with Quicken Turning and spend two turn attempts while you do it to destroy the undead with Disciple of the Sun.


At least, I think you could... from what is written.

J from Three Haligonians
 

I want an Improved Quicken Turning feat (with Quicken Turning as a prereq) that you can use for Divine feats.

It's really a drag to waste a Standard action to put those Divine feats up. I'm especially thinking about Divine Shield.
 

Three_Haligonians said:
The Disciple of the Sun feat (also from the Complete Divine) states that a characater can destroy any undead they would otherwise turn if they "spend two turn undead attempts when you turn instead of one."

"When you turn."

It still requires you to use the turn undead action, which is either a standard action or some other kind of action (when, say, it's quickened).

So, barring text that says otherwise, you can quicken a Discipled turn attempt.
 

Patryn of Elvenshae said:
"When you turn."

It still requires you to use the turn undead action, which is either a standard action or some other kind of action (when, say, it's quickened).

So, barring text that says otherwise, you can quicken a Discipled turn attempt.
Right. Quicken Turning works for when you turn. As others have pointed out, the Divine feats aren't turning, they're spending turning attempts for other powers, which each have their own action requirements.
Trainz said:
It's really a drag to waste a Standard action to put those Divine feats up. I'm especially thinking about Divine Shield.
I agree with this wholeheartedly. My current PC is a 10th-level paladin with a 20 charisma, and I still very, very rarely actually activate Divine Shield. There are too many times when I need to get myself in front of the spellcasters, or try and disrupt an enemy spellcaster, etc. etc...

I'm not sure that an Improved Quicken Turning would solve the problem, though. Three feats for a useable Divine Shield? That strikes me as a bit much. I'd prefer a Quicken Channeling feat, that allowed one to reduce one Divine Feat to a free action each round.
 

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