UltimaGabe
First Post
The majority of the skill checks in our campaign, unless they're crucial to the storyline, or the person has a low modifier, generally don't include rolls. The DM will usually just ask for their modifier ("I've got a +14 to all Knowledge: Arcana checks, Bob.") and use that figure alone as a basis for how well they do their action, sorta like they're taking 10. For example, if your character sees a Githyanki raiding party burst out of a door, he might ask what your character's Knowledge: The Planes score is. If it's relatively high, he'll simply tell you what you know about them- if it's low, he might have you roll for it (depending on how crucial it is, he might roll for it himself, or he may have you roll). If you don't get high enough, he'll tell you you don't know anything about them. After all, in our last campaign, there was a Cleric whose Bluff and Sense Motive scores were in upwards of 40 (before rolling). Nobody could ever tell he was lying, and nobody could ever lie to him. It was pretty funny, actually.
Bluff and Sense Motive checks, in our campaigns, are usually just a "What's your modifier?" "Uh... +2." "You can't tell anything." in regards to whether someone's lying or not. We use Sense Motive as one of our most common Roleplay skills, though- Sense Motive is much more than simply telling if someone's lying or enchanted, for us. We use it to tell how someone's feeling, vaguely discern their alignment, get a feel for someone's personality, see how they run their job, things like that.
Bluff and Sense Motive checks, in our campaigns, are usually just a "What's your modifier?" "Uh... +2." "You can't tell anything." in regards to whether someone's lying or not. We use Sense Motive as one of our most common Roleplay skills, though- Sense Motive is much more than simply telling if someone's lying or enchanted, for us. We use it to tell how someone's feeling, vaguely discern their alignment, get a feel for someone's personality, see how they run their job, things like that.