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Does/Should D&D Have the Player's Game Experience as a goal?
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<blockquote data-quote="Hussar" data-source="post: 9237567" data-attributes="member: 22779"><p>Because, by and large, D&D avoids being explicit about it's expectations in play. And has become less and less explicit over time. AD&D was actually pretty clear in how you were meant to play the game - dungeon crawling, time tracking, troupe play. But, that got largely ignored because then the modules presented adventures that were anything but that. 5e is largely silent in what it expects groups to do. WotC absolutely learned that lesson from 4e. Trying to be explicit and say - "for best results with this system, here's how we think you should play" was rejected by the fandom.</p><p></p><p>But, it is still there. The whole skill system - where players are expected to state goals and the DM then calls for skill checks as needed, works better than the other way around. It runs smoother and is far less frustrating for the DM and the table. 5e is pretty explicit here in that this is how skills are meant to be run.</p><p></p><p>That's a very good example of having the player experience as a goal gets explicitly stated.</p></blockquote><p></p>
[QUOTE="Hussar, post: 9237567, member: 22779"] Because, by and large, D&D avoids being explicit about it's expectations in play. And has become less and less explicit over time. AD&D was actually pretty clear in how you were meant to play the game - dungeon crawling, time tracking, troupe play. But, that got largely ignored because then the modules presented adventures that were anything but that. 5e is largely silent in what it expects groups to do. WotC absolutely learned that lesson from 4e. Trying to be explicit and say - "for best results with this system, here's how we think you should play" was rejected by the fandom. But, it is still there. The whole skill system - where players are expected to state goals and the DM then calls for skill checks as needed, works better than the other way around. It runs smoother and is far less frustrating for the DM and the table. 5e is pretty explicit here in that this is how skills are meant to be run. That's a very good example of having the player experience as a goal gets explicitly stated. [/QUOTE]
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Does/Should D&D Have the Player's Game Experience as a goal?
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