pogre
Legend
One possible design consideration for games is to consider what do you want the player’s experience to be. I am not sure that has ever been directly stated in D&D aside from the very general - create a memorable story about their adventures.
Maybe that’s enough - I don’t know.
I would argue the game's rules lend themselves to a high action kill monsters and take their stuff game style. I certainly embrace that style in my D&D campaigns.
Others would argue the rules are just a toolbox that permit resolutions in a cooperative story-telling activity. I suspect a consideration of the players’ game experience would be a non-starter for these folks.
I know this is a bit rambling and full of half-thoughts, but here is where I am coming from:
My main group recently switched from 5e to another system. The game play is radically different. I have observed this over and over again through the years.
Now, you might be thinking - ‘ yeah, pogre, that’s because your expectations changed for the different rules.’
Maybe.
Do you think about players’ game play experience? Would D&D benefit from a more direct game play experience goal? Is this something you discuss with your players in session zero?
BTW - Those of you who have followed my posts over the years know the last thing I want to do is endorse one-wayism or disparage your table’s playstyle! These are just questions I have been thinking about lately. I always appreciate the discussions here. Many of you have influenced my game and the way I think about the rules.
Maybe that’s enough - I don’t know.
I would argue the game's rules lend themselves to a high action kill monsters and take their stuff game style. I certainly embrace that style in my D&D campaigns.
Others would argue the rules are just a toolbox that permit resolutions in a cooperative story-telling activity. I suspect a consideration of the players’ game experience would be a non-starter for these folks.
I know this is a bit rambling and full of half-thoughts, but here is where I am coming from:
My main group recently switched from 5e to another system. The game play is radically different. I have observed this over and over again through the years.
Now, you might be thinking - ‘ yeah, pogre, that’s because your expectations changed for the different rules.’
Maybe.
Do you think about players’ game play experience? Would D&D benefit from a more direct game play experience goal? Is this something you discuss with your players in session zero?
BTW - Those of you who have followed my posts over the years know the last thing I want to do is endorse one-wayism or disparage your table’s playstyle! These are just questions I have been thinking about lately. I always appreciate the discussions here. Many of you have influenced my game and the way I think about the rules.