D&D General Did 5e 2024 Not meet the economic goals set, and if not, why not?

Except 5e started with:
  • less than ten races and now it's over forty
  • less than fifteen backgrounds and now it's over fifty
  • less than fifteen classes and now it's over one hundred (with the subclasses)
  • less than fifty feats and now it's over one hundred
Power-creep involves everything that comprises a character in terms of capability.
I don’t see the issue. They make new options, and a few of them are more powerful in certain situations. I think you’re just talking about an increase in options? I don’t understand what this has to do with the revision.
The new encounter-building math? As in Challenge Rating? I'm still seeing GMs complain about how broken it is.


And please understand we're not looking for "perfect" - we just want something that works. This is the only area where WotC has been consistent: leaving GMs without the necessary tools to run the system and 5e's co-designer Mike Mearls said the very same thing.

Which explains why D&D isn't doing as well as anticipated.
That thread doesn’t talk about experiences using the new monsters and encounter building math. It’s just about making something the OP likes to use more. If every homebrew rule means that the original rules are bad, then D&D must be the worst game ever made ;).

I haven’t seen many actual complaints from people who use it yet, apart from the fact that using experience is really annoying to do quick math with, and I agree.

Once again, where is the proof D&D isn’t doing as well as anticipated?
 

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Sure. I am playing it now and have a different opinion. It is not an improvement. I know folks who disagree but the level of mixed reaction to 5.5 is not a good thing.
There’s been a similar reaction to every edition change and half edition change of every game that has ever been made. The reaction even here is mild as milk-water by comparison.

Some like the changes and think they’re better, others don’t like them and either threaten to stick with the original, reluctantly proceed or play a different game entirely.

Change is inexorable as is the reaction.

Y’ggrilv tkak Tzeentch!
 
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