I'm not really borrowing from the settings per se (except insofar as D&D's rules are its settings), just inspiration.Which elements are you planning to borrow from each of those four settings? Inquiring minds want to know.![]()
My setting is pretty well developed at this point. the short version is that Fantasy Earth had a World Ending Catastrophe when the Blighted Queen (are mother goddess gone corrupt) decided to devour everything. All the wizards in the world (except crazy cultists) got together and built gates to Earth. They knew about Earth because way back when Earth had its own arcanosphere, there were natural gates (it is how people accidentally slipped through to Faerie or whatever). All at once, across Fantasy Earth, the most powerful wizards opened the gates and held them open while everyone else fled through. One Earth, the gates opened up in more or less random locations (the geography of the planets is identical) and these "alien" refugees streamed through -- along with monsters and other things fleeing the destruction behind them. The vast majority of wizards were killed because they could not hold open the gates and pass through them at once.
That was ten years ago. The refugee camps have only recently started to open and people from fantasy Earth are integrating into society. In democratic countries, it is at least going "okay" -- in other places, it is Very Bad.
I have run the following (short) campaigns in this world (mostly using Savage Worlds but also Monster of the Week once):
Oberon's Eleven is focused on the magic item and creature black market and a group of thieves (from both Fantasy Earth and Mundane Earth) who nick items for "Oberon" -- a shadowy figure.
heX-Files (this was the MotW game initially) was exactly what it sounds like. The second iteration was less X-Files mystery and more action adventure.
The Reborn throne was a campaign focused around trying to set up a New Fantasy Earth government. it fizzled pretty quickly though.