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Does/Should D&D Have the Player's Game Experience as a goal?
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<blockquote data-quote="Hussar" data-source="post: 9237597" data-attributes="member: 22779"><p>Again, we're talking past each other. Who said anything about "more rules"?</p><p></p><p>5e is very explicit in how to handle skill checks. You, as the player, declare your intent, and the DM then tells you what to roll (if anything). Skills are very DM dependent in 5e. That is a conscious design choice. Compare to 3e, where the players declared skill checks, and very often could straight up declare successes for many tasks. Add to that, the notion of "Take 10" and "Take 20", meant that the player could tell the DM, "I'm going to make my best effort to achieve this task, right now." And, so long as there was no direct consequence of failure, the player could straight up do that. You want to open a lock? Take 20 - is your skill high enough? You open the lock. The DM is completely cut out of the equation. </p><p></p><p>5e doesn't work like that at all. In 5e, you are to tell the DM that you want to open the lock. The DM may, or may not, depending, call for a roll and your success is largely based on what the DM decides.</p><p></p><p>This has nothing at all to do with "more" or "less" rules.</p></blockquote><p></p>
[QUOTE="Hussar, post: 9237597, member: 22779"] Again, we're talking past each other. Who said anything about "more rules"? 5e is very explicit in how to handle skill checks. You, as the player, declare your intent, and the DM then tells you what to roll (if anything). Skills are very DM dependent in 5e. That is a conscious design choice. Compare to 3e, where the players declared skill checks, and very often could straight up declare successes for many tasks. Add to that, the notion of "Take 10" and "Take 20", meant that the player could tell the DM, "I'm going to make my best effort to achieve this task, right now." And, so long as there was no direct consequence of failure, the player could straight up do that. You want to open a lock? Take 20 - is your skill high enough? You open the lock. The DM is completely cut out of the equation. 5e doesn't work like that at all. In 5e, you are to tell the DM that you want to open the lock. The DM may, or may not, depending, call for a roll and your success is largely based on what the DM decides. This has nothing at all to do with "more" or "less" rules. [/QUOTE]
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Does/Should D&D Have the Player's Game Experience as a goal?
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