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General Tabletop Discussion
*Dungeons & Dragons
Does/Should D&D Have the Player's Game Experience as a goal?
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<blockquote data-quote="AnotherGuy" data-source="post: 9238048" data-attributes="member: 7029930"><p>In truth that is where I'm at. Your post just echoed the way I feel about D&D and where it is going.</p><p>My players have entertained my system for a module I'm running, much of it which I still have to work out (including magic), but the core health and die-mechanic is done. It is a bastardisation of systems with a healthy dose of plagiarism. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I have my high-level campaign which I need to finish and then I will never return to the D&D-engine again.</p></blockquote><p></p>
[QUOTE="AnotherGuy, post: 9238048, member: 7029930"] In truth that is where I'm at. Your post just echoed the way I feel about D&D and where it is going. My players have entertained my system for a module I'm running, much of it which I still have to work out (including magic), but the core health and die-mechanic is done. It is a bastardisation of systems with a healthy dose of plagiarism. :) I have my high-level campaign which I need to finish and then I will never return to the D&D-engine again. [/QUOTE]
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Does/Should D&D Have the Player's Game Experience as a goal?
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