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Does/Should D&D Have the Player's Game Experience as a goal?
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<blockquote data-quote="Oofta" data-source="post: 9238099" data-attributes="member: 6801845"><p>Yeah, this idea that other games can somehow instill a sense of horror in <em>players</em> when they are never personally in danger more than D&D can is odd to me. Most of it is just description and scene setting but if I want my players to think their PC is going to be permanently disfigured or driven insane in D&D as an example, there's nothing stopping it. It's easy enough to borrow ideas from other media and games. </p><p></p><p>I usually end this with saying that other games can do it better, but ... I don't know. I think the attitude of the players, the expectation of what is coming has as much to do with it as anything. If I watch a movie expecting it to be terrifying my response to anything that happens is going to be different if I go into it with an analytical or unserious attitude. We're talking games here after all.</p><p></p><p>Just because <em>default</em> D&D doesn't do some things doesn't mean they can't be done with a handful of optional rules from the book or homebrew. Even just application of existing rules, using things like hallow or private sanctum to stop teleport or prevent other abilities can be an asset, have creatures that use hit-and-run tactics, set up the environment to limit PC options. </p><p></p><p>But I'm sure this will be dismissed out of hand because "of course other games are better". Which, if other games fit your expectations fantastic! I simply get tired of being told that things I've done in the past can't be done. <img class="smilie smilie--emoji" alt="🤷♂️" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937-2642.png" title="Man shrugging :man_shrugging:" data-shortname=":man_shrugging:" loading="lazy" width="64" height="64" /></p></blockquote><p></p>
[QUOTE="Oofta, post: 9238099, member: 6801845"] Yeah, this idea that other games can somehow instill a sense of horror in [I]players[/I] when they are never personally in danger more than D&D can is odd to me. Most of it is just description and scene setting but if I want my players to think their PC is going to be permanently disfigured or driven insane in D&D as an example, there's nothing stopping it. It's easy enough to borrow ideas from other media and games. I usually end this with saying that other games can do it better, but ... I don't know. I think the attitude of the players, the expectation of what is coming has as much to do with it as anything. If I watch a movie expecting it to be terrifying my response to anything that happens is going to be different if I go into it with an analytical or unserious attitude. We're talking games here after all. Just because [I]default[/I] D&D doesn't do some things doesn't mean they can't be done with a handful of optional rules from the book or homebrew. Even just application of existing rules, using things like hallow or private sanctum to stop teleport or prevent other abilities can be an asset, have creatures that use hit-and-run tactics, set up the environment to limit PC options. But I'm sure this will be dismissed out of hand because "of course other games are better". Which, if other games fit your expectations fantastic! I simply get tired of being told that things I've done in the past can't be done. 🤷♂️ [/QUOTE]
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Does/Should D&D Have the Player's Game Experience as a goal?
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