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General Tabletop Discussion
*Dungeons & Dragons
Does/Should D&D Have the Player's Game Experience as a goal?
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<blockquote data-quote="Oofta" data-source="post: 9238493" data-attributes="member: 6801845"><p>I never said it could do everything. Mass combat has always been lacking, they've never come up with a mass combat system that works particularly well. Which is odd in a way since it grew out of a wargame. If I do mass combat the PCs are a special task force, potentially fighting mobs of lower level enemies.</p><p></p><p></p><p></p><p>First, pretty much everybody including the people that will be writing the 2024 edition knows the DMG needs improvement. But the issue I have with "transparency" is that it's a vague word in this context. Is it explanations of the rules and mechanics? Because I don't remember them every doing that very much. Not really sure how much they can do that in a way people would actually find useful. I'd always fall back on the advice from the DMG of being sure to do a lot of play testing and be ready to adjust as needed. There are all sorts of potential pitfalls when you start messing with core systems, not sure how much advice they can give.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9238493, member: 6801845"] I never said it could do everything. Mass combat has always been lacking, they've never come up with a mass combat system that works particularly well. Which is odd in a way since it grew out of a wargame. If I do mass combat the PCs are a special task force, potentially fighting mobs of lower level enemies. First, pretty much everybody including the people that will be writing the 2024 edition knows the DMG needs improvement. But the issue I have with "transparency" is that it's a vague word in this context. Is it explanations of the rules and mechanics? Because I don't remember them every doing that very much. Not really sure how much they can do that in a way people would actually find useful. I'd always fall back on the advice from the DMG of being sure to do a lot of play testing and be ready to adjust as needed. There are all sorts of potential pitfalls when you start messing with core systems, not sure how much advice they can give. [/QUOTE]
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Does/Should D&D Have the Player's Game Experience as a goal?
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