Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Does/Should D&D Have the Player's Game Experience as a goal?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 9238539" data-attributes="member: 22779"><p>Really? There's all sorts of potential pitfalls? But, I just got told that 5e is so friendly to kit bashing. That it was an incredibly easy system to modify and make your own. So, which is it? </p><p></p><p>That's where transparency comes in. That earlier editions weren't particularly transparent isn't a surprise. No one would argue that 1e was a transparent system after all. Yikes. So many of the design decisions there are so baroque that no one really knew why things where the way they were, and often players and DM's would simply rewrite large swaths of the game simply because the way the game was written is so opaque.</p><p></p><p>But, if you write your game and make it transparent - Designer sidebars, explanations within various rules showing why and how this or that thing came about. THAT'S what transparency means. It's not vague in the slightest. Why are the various suggested DC's what they are in the DMG? What happens when you start changing those DC's? Why are given spells at a given level? 3e had a listing in the DMG that talked about the suggested damage per level of the spell based on the caster - cleric vs wizard, that sort of thing. So on and so forth. </p><p></p><p>Of course it won't happen. If they show how the sausage was made, the fandom would lose their collective poop. So, the DMG remains vague and unclear.</p></blockquote><p></p>
[QUOTE="Hussar, post: 9238539, member: 22779"] Really? There's all sorts of potential pitfalls? But, I just got told that 5e is so friendly to kit bashing. That it was an incredibly easy system to modify and make your own. So, which is it? That's where transparency comes in. That earlier editions weren't particularly transparent isn't a surprise. No one would argue that 1e was a transparent system after all. Yikes. So many of the design decisions there are so baroque that no one really knew why things where the way they were, and often players and DM's would simply rewrite large swaths of the game simply because the way the game was written is so opaque. But, if you write your game and make it transparent - Designer sidebars, explanations within various rules showing why and how this or that thing came about. THAT'S what transparency means. It's not vague in the slightest. Why are the various suggested DC's what they are in the DMG? What happens when you start changing those DC's? Why are given spells at a given level? 3e had a listing in the DMG that talked about the suggested damage per level of the spell based on the caster - cleric vs wizard, that sort of thing. So on and so forth. Of course it won't happen. If they show how the sausage was made, the fandom would lose their collective poop. So, the DMG remains vague and unclear. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Does/Should D&D Have the Player's Game Experience as a goal?
Top