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General Tabletop Discussion
*Dungeons & Dragons
Does/Should D&D Have the Player's Game Experience as a goal?
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<blockquote data-quote="Imaro" data-source="post: 9238560" data-attributes="member: 48965"><p>It was a perfect example for my point... Again it has rules but they aren't the best for any of those things... The claim is always you can do X with D&D but why when its not the best at X. Or is your claim now D&D (including 3pp) doesn't have any rules? Specific rules?? I'm actually confused by the claim you're making here.</p><p></p><p></p><p>If you are dictating what the game us about... how are you not?</p><p></p><p>Why indeed when you can learn through numerous resources that show real worl application and examples?? </p><p></p><p>Eh maybe for you but for the younger audience they are targeting... I think the leveraging of videos, real examples, social media, quick takes and so on is key to not only sttracting them but teaching them the game..</p></blockquote><p></p>
[QUOTE="Imaro, post: 9238560, member: 48965"] It was a perfect example for my point... Again it has rules but they aren't the best for any of those things... The claim is always you can do X with D&D but why when its not the best at X. Or is your claim now D&D (including 3pp) doesn't have any rules? Specific rules?? I'm actually confused by the claim you're making here. If you are dictating what the game us about... how are you not? Why indeed when you can learn through numerous resources that show real worl application and examples?? Eh maybe for you but for the younger audience they are targeting... I think the leveraging of videos, real examples, social media, quick takes and so on is key to not only sttracting them but teaching them the game.. [/QUOTE]
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Does/Should D&D Have the Player's Game Experience as a goal?
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