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Does/Should D&D Have the Player's Game Experience as a goal?
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<blockquote data-quote="Imaro" data-source="post: 9238969" data-attributes="member: 48965"><p>I didn't say that simply because "best" is subjective to the particular player. For someone who wants to jujmp right in and figure it out a multitude of detailed rules isn't going to necessarily be better than a quick and dirty system. That said... NMS sold 10 million copies and continues to have an engaged community and player base, so...</p><p></p><p></p><p></p><p>Like what? And yes, I am including 3pp for 5e. What can you not find rules for? </p><p></p><p> </p><p></p><p>So who decides if they do or don't deliver said experience for any particular person? Or stepping away from D&D does CoC, When The Moon Hangs Low or Kult's approach to horror deliver the better horrific experience... well guess what, that's going to depend on your subjective preferences for horror... right?</p><p></p><p></p><p></p><p>What design does D&D toss off to the players? 5e can be played perfectly fine without modifying anything. There are optional rules in the DMG and WotC's supplements as well as a multitude of 3pp creating material outside of WotC's bulwark (some of which are even starting to appear in DDBeyond) so what exactly is not being provided?</p></blockquote><p></p>
[QUOTE="Imaro, post: 9238969, member: 48965"] I didn't say that simply because "best" is subjective to the particular player. For someone who wants to jujmp right in and figure it out a multitude of detailed rules isn't going to necessarily be better than a quick and dirty system. That said... NMS sold 10 million copies and continues to have an engaged community and player base, so... Like what? And yes, I am including 3pp for 5e. What can you not find rules for? So who decides if they do or don't deliver said experience for any particular person? Or stepping away from D&D does CoC, When The Moon Hangs Low or Kult's approach to horror deliver the better horrific experience... well guess what, that's going to depend on your subjective preferences for horror... right? What design does D&D toss off to the players? 5e can be played perfectly fine without modifying anything. There are optional rules in the DMG and WotC's supplements as well as a multitude of 3pp creating material outside of WotC's bulwark (some of which are even starting to appear in DDBeyond) so what exactly is not being provided? [/QUOTE]
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