Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Does/Should D&D Have the Player's Game Experience as a goal?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 9239226" data-attributes="member: 22779"><p>Ok. Here’s an example of where DnD went from transparent to opaque. </p><p></p><p>Start with the 3e wealth by level assumptions. That was very clear. A character of level X was presumed to have Y wealth in gear. Everything in the game was then based on those presumptions. Magic item values were based on how much power they grant to the pc. </p><p></p><p>Not that the system was perfect. Far from it. But it was completely transparent. </p><p></p><p>Then comes 4e which takes this a step further by not only presuming wealth by level but then also plunking magic items into the phb equipment lists and then advising players and DMs to use wish lists. Equipment as a character building tool same as proficiencies or feats. </p><p></p><p>And people strongly reacted to that. </p><p></p><p>So now we have 5e’s magic items. Not assumed in anything. Meant as power ups. But the rarity system is never actually explained. What level should a character start seeing “very rare” items? Who knows? Figure it out yourself. Never minding that rarity does not equal utility. After all a potion of supreme healing is equivalent to a 25 Strength Belt of Giant Strength. Because that makes total sense. <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /></p><p></p><p>Does anyone think that it helps game play to make the magic item system totally opaque?</p></blockquote><p></p>
[QUOTE="Hussar, post: 9239226, member: 22779"] Ok. Here’s an example of where DnD went from transparent to opaque. Start with the 3e wealth by level assumptions. That was very clear. A character of level X was presumed to have Y wealth in gear. Everything in the game was then based on those presumptions. Magic item values were based on how much power they grant to the pc. Not that the system was perfect. Far from it. But it was completely transparent. Then comes 4e which takes this a step further by not only presuming wealth by level but then also plunking magic items into the phb equipment lists and then advising players and DMs to use wish lists. Equipment as a character building tool same as proficiencies or feats. And people strongly reacted to that. So now we have 5e’s magic items. Not assumed in anything. Meant as power ups. But the rarity system is never actually explained. What level should a character start seeing “very rare” items? Who knows? Figure it out yourself. Never minding that rarity does not equal utility. After all a potion of supreme healing is equivalent to a 25 Strength Belt of Giant Strength. Because that makes total sense. :erm: Does anyone think that it helps game play to make the magic item system totally opaque? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Does/Should D&D Have the Player's Game Experience as a goal?
Top