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Does/Should D&D Have the Player's Game Experience as a goal?
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<blockquote data-quote="Hussar" data-source="post: 9239647" data-attributes="member: 22779"><p>Again, though, it depended so much on what those magic items were.</p><p></p><p>Magic armor and shield? Guess what, you're never failing another save vs AOE again. After all, those bonuses apply to your saving throw. The odds of losing a magic item when you've got a +2 suit of armor and a +3 shield meant that you virtually never lost items. Never minding that now your AC was in the mid negatives, meaning virtually nothing could hit you because they needed an 18 or better.</p><p></p><p>So on and so forth. I find the whole "Well, you're going to lose all these items" thing to be very overblown. Number one, very, very few monsters in 1e actually HAD an AOE attack that would trigger saving throws. Number two, those saving throws were generally pretty easy to make anyway. I'm sure it happened from time to time, but, most of the time? Nope. You just kept accumulating more and more and more magic items. Negative 7 or 8 AC. Girdle of Giant Strength meaning that you virtually never missed an attack and obliterated most things you hit in a round or two. On and on and on. </p><p></p><p>Breaking 1e was ludicrously easy.</p></blockquote><p></p>
[QUOTE="Hussar, post: 9239647, member: 22779"] Again, though, it depended so much on what those magic items were. Magic armor and shield? Guess what, you're never failing another save vs AOE again. After all, those bonuses apply to your saving throw. The odds of losing a magic item when you've got a +2 suit of armor and a +3 shield meant that you virtually never lost items. Never minding that now your AC was in the mid negatives, meaning virtually nothing could hit you because they needed an 18 or better. So on and so forth. I find the whole "Well, you're going to lose all these items" thing to be very overblown. Number one, very, very few monsters in 1e actually HAD an AOE attack that would trigger saving throws. Number two, those saving throws were generally pretty easy to make anyway. I'm sure it happened from time to time, but, most of the time? Nope. You just kept accumulating more and more and more magic items. Negative 7 or 8 AC. Girdle of Giant Strength meaning that you virtually never missed an attack and obliterated most things you hit in a round or two. On and on and on. Breaking 1e was ludicrously easy. [/QUOTE]
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