Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Does/Should D&D Have the Player's Game Experience as a goal?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 9239677" data-attributes="member: 42582"><p>I actually have a different view from that expressed in both quotes.</p><p></p><p>I personally don't find <em>colourful description</em> all that engaging. The way I make a magic item interesting is because of its power, or its connection to the PC's fictional position, or both. My 4e game features, unsurprisingly, lots of magic items. Some were purely utilitarian; but some had context and meaning, like the PCs' Thundercloud Tower that <a href="https://www.enworld.org/threads/session-report-against-the-frost-giants.358025/" target="_blank">they first found in the Glacial Rift</a>, and that they then (after <a href="https://www.enworld.org/threads/the-abyss-sealed-the-drow-freed-the-campaign-reaches-its-climax.440504/" target="_blank">having abandoned it in the Abyss</a>) <a href="https://www.enworld.org/threads/session-report-reposted-pcs-stave-of-the-dusk-war-by-negotiating-with-yan-c-bin-and-defeating-the-tarrasque.490454/" target="_blank">recovered from the Djinn and Yan-C-Bin</a>. Some were close to PC-defining, like the Dwarven Fighter-Cleric's mordenkrad <a href="https://www.enworld.org/threads/whelm-reforged-as-overwhelm-and-other-recent-skill-challenges.324955/" target="_blank">Overwhelm, the reforged Dwarven artefact Whelm</a>.</p><p></p><p>My Torchbearer campaign hasn't featured many magic items, but the <a href="https://www.enworld.org/threads/torchbearer-2e-actual-play-of-this-awesome-system.691233/post-8759690" target="_blank">cursed Elfstone</a> mattered not just because of its curse, but because of the way it <a href="https://www.enworld.org/threads/torchbearer-2e-actual-play-of-this-awesome-system.691233/post-9075201" target="_blank">linked together different characters and their convictions</a>.</p><p></p><p>When it comes to adventures, I think adventures can be an important exemplar, or even constitutive, of system. Luke Crane made this point, some years ago now on a site that can no longer be found (by me at least) about B2 Keep on the Borderlands, which is a paradigm of classic D&D as presented by Moldvay. CoC is all about their adventures - the sequence of clues and events they precipitate, culminating in the sanity-blasting reveal.</p><p></p><p>And it tells you something about a system if adventures can't be written for it - eg In A Wicked Age.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9239677, member: 42582"] I actually have a different view from that expressed in both quotes. I personally don't find [I]colourful description[/I] all that engaging. The way I make a magic item interesting is because of its power, or its connection to the PC's fictional position, or both. My 4e game features, unsurprisingly, lots of magic items. Some were purely utilitarian; but some had context and meaning, like the PCs' Thundercloud Tower that [url=https://www.enworld.org/threads/session-report-against-the-frost-giants.358025/]they first found in the Glacial Rift[/url], and that they then (after [url=https://www.enworld.org/threads/the-abyss-sealed-the-drow-freed-the-campaign-reaches-its-climax.440504/]having abandoned it in the Abyss[/url]) [url=https://www.enworld.org/threads/session-report-reposted-pcs-stave-of-the-dusk-war-by-negotiating-with-yan-c-bin-and-defeating-the-tarrasque.490454/]recovered from the Djinn and Yan-C-Bin[/url]. Some were close to PC-defining, like the Dwarven Fighter-Cleric's mordenkrad [url=https://www.enworld.org/threads/whelm-reforged-as-overwhelm-and-other-recent-skill-challenges.324955/]Overwhelm, the reforged Dwarven artefact Whelm[/url]. My Torchbearer campaign hasn't featured many magic items, but the [url=https://www.enworld.org/threads/torchbearer-2e-actual-play-of-this-awesome-system.691233/post-8759690]cursed Elfstone[/url] mattered not just because of its curse, but because of the way it [url=https://www.enworld.org/threads/torchbearer-2e-actual-play-of-this-awesome-system.691233/post-9075201]linked together different characters and their convictions[/url]. When it comes to adventures, I think adventures can be an important exemplar, or even constitutive, of system. Luke Crane made this point, some years ago now on a site that can no longer be found (by me at least) about B2 Keep on the Borderlands, which is a paradigm of classic D&D as presented by Moldvay. CoC is all about their adventures - the sequence of clues and events they precipitate, culminating in the sanity-blasting reveal. And it tells you something about a system if adventures can't be written for it - eg In A Wicked Age. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Does/Should D&D Have the Player's Game Experience as a goal?
Top