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General Tabletop Discussion
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Does/Should D&D Have the Player's Game Experience as a goal?
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<blockquote data-quote="Imaro" data-source="post: 9240113" data-attributes="member: 48965"><p>Are these systems for magic items to gp values in widespread use? Are they transparent with how they arrived at the values? If so how?</p><p></p><p>no one said it was trivially easy, with that said...A DM will better know his particular players and campaign, and thus the effect particular magic items would have on it, better than a one size fits all guesstimate. If I run a game based in a dessert wasteland... would a magic item that creates water impact it more or less than one that provides warmth what if I'm running a game in an arctic kingdom?... how does WotC account for those type of differences?</p><p></p><p>EDIT: Even 4e could only account for the mathematical plus of magic items which honestly means that those parties who used inherent bonuses were still underpowered compared to those parties who had actual magic items.</p></blockquote><p></p>
[QUOTE="Imaro, post: 9240113, member: 48965"] Are these systems for magic items to gp values in widespread use? Are they transparent with how they arrived at the values? If so how? no one said it was trivially easy, with that said...A DM will better know his particular players and campaign, and thus the effect particular magic items would have on it, better than a one size fits all guesstimate. If I run a game based in a dessert wasteland... would a magic item that creates water impact it more or less than one that provides warmth what if I'm running a game in an arctic kingdom?... how does WotC account for those type of differences? EDIT: Even 4e could only account for the mathematical plus of magic items which honestly means that those parties who used inherent bonuses were still underpowered compared to those parties who had actual magic items. [/QUOTE]
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Does/Should D&D Have the Player's Game Experience as a goal?
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