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General Tabletop Discussion
*Dungeons & Dragons
Does/Should D&D Have the Player's Game Experience as a goal?
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<blockquote data-quote="Oofta" data-source="post: 9240488" data-attributes="member: 6801845"><p>What does transparency mean to you when it comes to gaming? Because one proposal is that we have some sort of system that accurately tells the DM what kind of effect a magic item will have. I don't think that's realistic. Or is it sidebars that tell people why the devs made a decision they did? Because I went back to my 3.5 DMG and read through some*. In most cases it was similar to what we have with 5E with optional rules. In some cases it was explanation and alternatives, which to a certain degree we have in 5E. Some of it was academically interesting I suppose but wouldn't have helped me be a better DM.</p><p></p><p>But I would agree that the DMG needs to be improved. So do the people working on the new DMG. For example, I hope they pull in the purchasing magic item section from XGtE. I'd like to see a general idea of how much treasure is typical by level range, but also talk about low, medium and high levels of magic. Discuss matching up GP rewards with funds needed for the campaign goals. Does that count as transparency?</p><p></p><p>*<em>I had forgotten that was how they structured the 3E DMG, it has been 15 years since I looked at it. There's nothing wrong with the stylistic choice of how to explain things, but it's the content <em>that matters </em>not the format.</em></p></blockquote><p></p>
[QUOTE="Oofta, post: 9240488, member: 6801845"] What does transparency mean to you when it comes to gaming? Because one proposal is that we have some sort of system that accurately tells the DM what kind of effect a magic item will have. I don't think that's realistic. Or is it sidebars that tell people why the devs made a decision they did? Because I went back to my 3.5 DMG and read through some*. In most cases it was similar to what we have with 5E with optional rules. In some cases it was explanation and alternatives, which to a certain degree we have in 5E. Some of it was academically interesting I suppose but wouldn't have helped me be a better DM. But I would agree that the DMG needs to be improved. So do the people working on the new DMG. For example, I hope they pull in the purchasing magic item section from XGtE. I'd like to see a general idea of how much treasure is typical by level range, but also talk about low, medium and high levels of magic. Discuss matching up GP rewards with funds needed for the campaign goals. Does that count as transparency? *[I]I had forgotten that was how they structured the 3E DMG, it has been 15 years since I looked at it. There's nothing wrong with the stylistic choice of how to explain things, but it's the content [I]that matters [/I]not the format.[/I] [/QUOTE]
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Does/Should D&D Have the Player's Game Experience as a goal?
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