Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Does/Should D&D Have the Player's Game Experience as a goal?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 9240501" data-attributes="member: 6790260"><p>I said nothing of the kind. Again, your ridiculous hyperbole does you no favors.</p><p></p><p></p><p>Firstly, yes, feedback is quite useful. Secondly, "DM empowerment" was never necessary, DMs are and always have been literally infinitely powerful. "Throwing it out the window" is simply recognizing that system design actually matters, rather than treating rules as mostly-useless vague suggestions.</p><p></p><p></p><p>You asked me about magic item pricing. I gave you examples.</p><p></p><p></p><p>Ah, yes, because saying that [rules are for those things that would really benefit from already having a clear answer] is identical to [you MUST have a perfect, inviolable formula which precisely predicts every possible result always no matter what] is <em>totally not</em> "dismissing and misrepresenting arguments as opposed to addressing them."</p><p></p><p>Even though I very literally said that the "millimeter by millimeter trajectory" may differ significantly, but the "mile by mile trajectory" may be essentially identical and that the latter is where well-made rules live. I even explicitly said I support, for example, the areas in 13A where the system explicitly says things like, "There shouldn't be any need for an epic Linguist feat. If you really want one, you know what you want it for better than we do." That's an area that it is good, efficient, productive to <em>not</em> make rules, because you know whatever rules you provide will be mostly not very useful...<em>and you call that out.</em></p><p></p><p>But for God's sake, literally NOT GIVING prices to items? At all? How is that <em>useful</em> to anyone? "Common items, 101-500 gp" so...healing potions are over 100 gp <em>each</em>?? What?</p><p></p><p>The "guidance" provided, as with most "guidance" in 5e, is barely even informational, let alone actually useful.</p><p></p><p></p><p>When I am back on my PC, I will provide examples which I believe were people doing exactly that.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9240501, member: 6790260"] I said nothing of the kind. Again, your ridiculous hyperbole does you no favors. Firstly, yes, feedback is quite useful. Secondly, "DM empowerment" was never necessary, DMs are and always have been literally infinitely powerful. "Throwing it out the window" is simply recognizing that system design actually matters, rather than treating rules as mostly-useless vague suggestions. You asked me about magic item pricing. I gave you examples. Ah, yes, because saying that [rules are for those things that would really benefit from already having a clear answer] is identical to [you MUST have a perfect, inviolable formula which precisely predicts every possible result always no matter what] is [I]totally not[/I] "dismissing and misrepresenting arguments as opposed to addressing them." Even though I very literally said that the "millimeter by millimeter trajectory" may differ significantly, but the "mile by mile trajectory" may be essentially identical and that the latter is where well-made rules live. I even explicitly said I support, for example, the areas in 13A where the system explicitly says things like, "There shouldn't be any need for an epic Linguist feat. If you really want one, you know what you want it for better than we do." That's an area that it is good, efficient, productive to [I]not[/I] make rules, because you know whatever rules you provide will be mostly not very useful...[I]and you call that out.[/I] But for God's sake, literally NOT GIVING prices to items? At all? How is that [I]useful[/I] to anyone? "Common items, 101-500 gp" so...healing potions are over 100 gp [I]each[/I]?? What? The "guidance" provided, as with most "guidance" in 5e, is barely even informational, let alone actually useful. When I am back on my PC, I will provide examples which I believe were people doing exactly that. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Does/Should D&D Have the Player's Game Experience as a goal?
Top