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Does/Should D&D Have the Player's Game Experience as a goal?
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<blockquote data-quote="Clint_L" data-source="post: 9240641" data-attributes="member: 7035894"><p>I dunno; change the rarities if they don't make sense to you. These are fantasy elements. Why are goblins smaller than ogres?</p><p></p><p>You seemed to take my comment personally. I wasn't replying to you, specifically. In fact, I wasn't responding to you at all. But I apologize if I implied that I was judging anyone's DMing abilities, that was not my intent, at all.</p><p></p><p>I certainly am not perfect in my DMing, and I didn't intend to imply that, either. Far from it! That wasn't my point. I don't think this has anything to do with DM skill and more to do with a preferred style of gameplay. As a DM, I like it when I don't feel constrained by the rules. That's probably why I love <em>Dread</em> so much; with almost no rules besides "pull a jenga piece" the game is able to flow very well.</p><p></p><p>My personal distaste for 4e comes specifically from the fact that I do find it to be a much more constrained version of the game. My personal taste for 5e is because it is much more hands off about running the game from the rules, which was a design intent. There's no right or wrong here, but, given that this is a commercial product, preferences matter from WotC's perspective, and I think the success of 5e speaks for itself.</p><p></p><p>Also, I think it is pretty facetious to describe 5e as </p><p></p><p>I mean...really? Somehow millions of people have figured out how to play and have had a great time doing so.</p></blockquote><p></p>
[QUOTE="Clint_L, post: 9240641, member: 7035894"] I dunno; change the rarities if they don't make sense to you. These are fantasy elements. Why are goblins smaller than ogres? You seemed to take my comment personally. I wasn't replying to you, specifically. In fact, I wasn't responding to you at all. But I apologize if I implied that I was judging anyone's DMing abilities, that was not my intent, at all. I certainly am not perfect in my DMing, and I didn't intend to imply that, either. Far from it! That wasn't my point. I don't think this has anything to do with DM skill and more to do with a preferred style of gameplay. As a DM, I like it when I don't feel constrained by the rules. That's probably why I love [I]Dread[/I] so much; with almost no rules besides "pull a jenga piece" the game is able to flow very well. My personal distaste for 4e comes specifically from the fact that I do find it to be a much more constrained version of the game. My personal taste for 5e is because it is much more hands off about running the game from the rules, which was a design intent. There's no right or wrong here, but, given that this is a commercial product, preferences matter from WotC's perspective, and I think the success of 5e speaks for itself. Also, I think it is pretty facetious to describe 5e as I mean...really? Somehow millions of people have figured out how to play and have had a great time doing so. [/QUOTE]
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Community
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Does/Should D&D Have the Player's Game Experience as a goal?
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