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Does/Should D&D Have the Player's Game Experience as a goal?
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<blockquote data-quote="hawkeyefan" data-source="post: 9240985" data-attributes="member: 6785785"><p>But there’s no guidance on how to develop one’s style. That’s my point. </p><p></p><p></p><p></p><p>I can’t stress any more how I’m not advocating for one specific right way on all things. I’m advocating for multiple options and an explanation of the pros and cons of each option. </p><p></p><p></p><p></p><p></p><p>That wasn’t the question I asked, no. I asked “What do the books tell us about this?” I am not advocating for one approach above any others. </p><p></p><p>The books offer no guidance. They literally do not describe the process beyond that the DM sets the DC. How the DC is communicated to the players and when? Nothing. It’s remarkable, really. </p><p></p><p></p><p></p><p>Dude… please stop with the one true way thing. I’m not advocating for one way. I’ll say it once more: I’m not saying there is one correct way. </p><p></p><p>The text should discuss the different ways and what they mean for the player experience. </p><p></p><p></p><p></p><p>Just one. One that’s useful. </p><p></p><p>The Role of the Dice section is along the lines of what I’m talking about, except I’d want it to actually say something. I don’t think “some people like A, some like B, and some like both” is really useful without talking about what makes A or B likable, and so on. </p><p></p><p>I’m suggesting guidance with substance. </p><p></p><p></p><p></p><p>I really don’t understand the resistance to this idea. </p><p></p><p>I can only come up with two possibilities. The first is that the folks who’ve been playing and DMing longest want the text to continue to cater to them. That it’s okay or even preferable that the books assume prior experience for the reader. I don’t know why anyone would want this, but it seems to possibly be the case. </p><p></p><p>The second possibility is one I hope isn’t the case, but which I just can’t dismiss. It’s that people DMing just want stuff to be vague and fuzzy so that they don’t have to adhere to any kind of standard of play. They get to do whatever they want without concern how the experience is for the players.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9240985, member: 6785785"] But there’s no guidance on how to develop one’s style. That’s my point. I can’t stress any more how I’m not advocating for one specific right way on all things. I’m advocating for multiple options and an explanation of the pros and cons of each option. That wasn’t the question I asked, no. I asked “What do the books tell us about this?” I am not advocating for one approach above any others. The books offer no guidance. They literally do not describe the process beyond that the DM sets the DC. How the DC is communicated to the players and when? Nothing. It’s remarkable, really. Dude… please stop with the one true way thing. I’m not advocating for one way. I’ll say it once more: I’m not saying there is one correct way. The text should discuss the different ways and what they mean for the player experience. Just one. One that’s useful. The Role of the Dice section is along the lines of what I’m talking about, except I’d want it to actually say something. I don’t think “some people like A, some like B, and some like both” is really useful without talking about what makes A or B likable, and so on. I’m suggesting guidance with substance. I really don’t understand the resistance to this idea. I can only come up with two possibilities. The first is that the folks who’ve been playing and DMing longest want the text to continue to cater to them. That it’s okay or even preferable that the books assume prior experience for the reader. I don’t know why anyone would want this, but it seems to possibly be the case. The second possibility is one I hope isn’t the case, but which I just can’t dismiss. It’s that people DMing just want stuff to be vague and fuzzy so that they don’t have to adhere to any kind of standard of play. They get to do whatever they want without concern how the experience is for the players. [/QUOTE]
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