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General Tabletop Discussion
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Does/Should D&D Have the Player's Game Experience as a goal?
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<blockquote data-quote="hawkeyefan" data-source="post: 9241144" data-attributes="member: 6785785"><p>Sure and you’ve slowly kitbashed your game over the course of decades. And while I appreciate that and admire your dedication, I really don’t think that is or should be the norm. </p><p></p><p></p><p></p><p>Two responses to that. </p><p></p><p>One, a lot of the design is already noncommittal. The text of the 5e books often avoids committing to any one way. A bit of a necessity to try and appease multiple fanbases at the time of its release. I think we’re past such… formalities. </p><p></p><p>Two, the designers are going to catch flak no matter what, so who cares? If it’s not this, it’ll be something else. </p><p></p><p></p><p></p><p>No, that’s not always true at all. [USER=42582]@pemerton[/USER] has already given some examples, but I’ll throw a really basic one out there. In my 5e game, I always provide a DC to any and all checks prior to the roll. Additionally, all rolls are made in the open for all to see. As a result, everyone at the table knows that the results are genuine. That there is no fudging happening. </p><p></p><p>Alternatively, if DCs were hidden, as I know you often prefer, perhaps doubt about the sense of difficulty could be maintained if so desired. </p><p></p><p>These things won’t vary from person to person… they’re simply true. What one may prefer will vary, but that’s not the same thing. </p><p></p><p></p><p></p><p>One would hope… but those arguing against this don’t seem to be doing so for anyone other than the DM. </p><p></p><p>Or perhaps they do so with the idea that the DM always knows what’s best for the players. To be honest, this idea is no more comforting.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9241144, member: 6785785"] Sure and you’ve slowly kitbashed your game over the course of decades. And while I appreciate that and admire your dedication, I really don’t think that is or should be the norm. Two responses to that. One, a lot of the design is already noncommittal. The text of the 5e books often avoids committing to any one way. A bit of a necessity to try and appease multiple fanbases at the time of its release. I think we’re past such… formalities. Two, the designers are going to catch flak no matter what, so who cares? If it’s not this, it’ll be something else. No, that’s not always true at all. [USER=42582]@pemerton[/USER] has already given some examples, but I’ll throw a really basic one out there. In my 5e game, I always provide a DC to any and all checks prior to the roll. Additionally, all rolls are made in the open for all to see. As a result, everyone at the table knows that the results are genuine. That there is no fudging happening. Alternatively, if DCs were hidden, as I know you often prefer, perhaps doubt about the sense of difficulty could be maintained if so desired. These things won’t vary from person to person… they’re simply true. What one may prefer will vary, but that’s not the same thing. One would hope… but those arguing against this don’t seem to be doing so for anyone other than the DM. Or perhaps they do so with the idea that the DM always knows what’s best for the players. To be honest, this idea is no more comforting. [/QUOTE]
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