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General Tabletop Discussion
*Pathfinder & Starfinder
Does teleportation negate falling damage?
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<blockquote data-quote="IceFractal" data-source="post: 4301682" data-attributes="member: 27704"><p>Since 4E values simplicity so much, the 4E-style answer is probably that momentum is not conserved, because saying it is opens a whole can of worms.</p><p></p><p>However, you can have a lot of fun with momentum-conserving teleport - see Portal. So if you don't mind a bit of added complexity and want to see some cool teleportation stunts, go for it!</p><p></p><p></p><p>Keeping momentum doesn't mean you necessarily take the falling damage though - there's lots of better ways to use it:</p><p>* Teleport upward 5 squares, changng orientation so you are now "falling" diagonally upward out of the pit. </p><p>* Teleport to the bottom of the pit, but with orientation flipped so you fly upward from it and then fall back (you'd still take some damage from this, ~2-3 squares worth).</p><p></p><p>And with momentum conserved, higher level spells like the Wizard utility that actually makes portals can really make things interesting.</p></blockquote><p></p>
[QUOTE="IceFractal, post: 4301682, member: 27704"] Since 4E values simplicity so much, the 4E-style answer is probably that momentum is not conserved, because saying it is opens a whole can of worms. However, you can have a lot of fun with momentum-conserving teleport - see Portal. So if you don't mind a bit of added complexity and want to see some cool teleportation stunts, go for it! Keeping momentum doesn't mean you necessarily take the falling damage though - there's lots of better ways to use it: * Teleport upward 5 squares, changng orientation so you are now "falling" diagonally upward out of the pit. * Teleport to the bottom of the pit, but with orientation flipped so you fly upward from it and then fall back (you'd still take some damage from this, ~2-3 squares worth). And with momentum conserved, higher level spells like the Wizard utility that actually makes portals can really make things interesting. [/QUOTE]
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Does teleportation negate falling damage?
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