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Does teleportation negate falling damage?
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<blockquote data-quote="Saeviomagy" data-source="post: 4302580" data-attributes="member: 5890"><p>Assuming a spherical planet, if you teleport ANYWHERE you're stuffed.</p><p></p><p>You teleport along the E/W axis. Your momentum is preserved. Suddenly you are travelling at an angle to the surface of the planet.</p><p></p><p>Are we conserving energy too? Does your entire body heat up by a few fractions of a degree if you teleport downwards? How far downwards results in a temperature change significant enough to brain your damage?</p><p></p><p>What about the speed of the earth around the sun? Or the sun on it's galactic arm? Often not worth worrying about in a fantasy world, but do you really want to have to?</p><p></p><p>Personally I'd prefer to rule teleport (ANY teleport) as follows.</p><p></p><p>If you arrive on a surface, your speed is matched to that surface.</p><p></p><p>If you arrive in midair, your speed remains what it was previous to the teleport.</p><p></p><p>I find that this preserves maximum coolness (ie - the jump-teleport through grate-continue jump), while being simple (noone takes damage that wouldn't otherwise be inflicted, no wierdness, no calculations to do with the specific gravity on an unusual plane) and not at all overpowered (in the example the eladrin could simply use a bit of rope to accomplish the same thing. Instead he's burning an encounter power for the sake of roleplaying. Hardly a bad thing).</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 4302580, member: 5890"] Assuming a spherical planet, if you teleport ANYWHERE you're stuffed. You teleport along the E/W axis. Your momentum is preserved. Suddenly you are travelling at an angle to the surface of the planet. Are we conserving energy too? Does your entire body heat up by a few fractions of a degree if you teleport downwards? How far downwards results in a temperature change significant enough to brain your damage? What about the speed of the earth around the sun? Or the sun on it's galactic arm? Often not worth worrying about in a fantasy world, but do you really want to have to? Personally I'd prefer to rule teleport (ANY teleport) as follows. If you arrive on a surface, your speed is matched to that surface. If you arrive in midair, your speed remains what it was previous to the teleport. I find that this preserves maximum coolness (ie - the jump-teleport through grate-continue jump), while being simple (noone takes damage that wouldn't otherwise be inflicted, no wierdness, no calculations to do with the specific gravity on an unusual plane) and not at all overpowered (in the example the eladrin could simply use a bit of rope to accomplish the same thing. Instead he's burning an encounter power for the sake of roleplaying. Hardly a bad thing). [/QUOTE]
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Does teleportation negate falling damage?
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