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General Tabletop Discussion
*Pathfinder & Starfinder
Does teleportation negate falling damage?
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<blockquote data-quote="Dausuul" data-source="post: 4304770" data-attributes="member: 58197"><p>Did they actually keep that "moving through the Feywild" bit? I didn't notice that in the description of Fey Step. And if they did include it, they shouldn't have, since the behavior of Fey Step is totally inconsistent with moving through the Feywild:</p><p></p><ul> <li data-xf-list-type="ul">You can Fey Step to places you couldn't reach through the Feywild (e.g., to the top of a cliff, even though the cliff is a natural feature and so exists in the Feywild as well).</li> <li data-xf-list-type="ul">You can't Fey Step through the wall of a building, even though the building doesn't exist in the Feywild.</li> <li data-xf-list-type="ul">You can use Fey Step on planes that don't connect to the Feywild, like the Elemental Tempest or the Astral Sea - or, as you point out, the Feywild itself.</li> </ul><p></p><p>The way I see it, Fey Step is just a teleportation ability which eladrins happen to possess, the same way dragonborn have a breath weapon.</p><p></p><p>Returning to the original question, I'd be inclined to say teleportation negates momentum, but you could go either way. However, I don't think you can Fey Step in the middle of a 10-square fall. The D&D rules generally treat falling as instantaneous unless you're falling a <em>really</em> long way. I'd allow free actions mid-fall, but not anything that actually "takes time" (minor, move, or standard).</p></blockquote><p></p>
[QUOTE="Dausuul, post: 4304770, member: 58197"] Did they actually keep that "moving through the Feywild" bit? I didn't notice that in the description of Fey Step. And if they did include it, they shouldn't have, since the behavior of Fey Step is totally inconsistent with moving through the Feywild: [list][*]You can Fey Step to places you couldn't reach through the Feywild (e.g., to the top of a cliff, even though the cliff is a natural feature and so exists in the Feywild as well). [*]You can't Fey Step through the wall of a building, even though the building doesn't exist in the Feywild. [*]You can use Fey Step on planes that don't connect to the Feywild, like the Elemental Tempest or the Astral Sea - or, as you point out, the Feywild itself.[/list] The way I see it, Fey Step is just a teleportation ability which eladrins happen to possess, the same way dragonborn have a breath weapon. Returning to the original question, I'd be inclined to say teleportation negates momentum, but you could go either way. However, I don't think you can Fey Step in the middle of a 10-square fall. The D&D rules generally treat falling as instantaneous unless you're falling a [i]really[/i] long way. I'd allow free actions mid-fall, but not anything that actually "takes time" (minor, move, or standard). [/QUOTE]
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Does teleportation negate falling damage?
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