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General Tabletop Discussion
*Dungeons & Dragons
Does the 3rd Tier of Play at Level 11 Make Sense?
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<blockquote data-quote="Benjamin Olson" data-source="post: 8943623" data-attributes="member: 6988941"><p>Not exactly. 3rd Level spells are definitely transformational in a way that makes it feel like the appropriate point for martials to get their second attack, but even that is just the top ten or so 3rd level spells. Wish is transformational for the classes that get it or can get it, in opening up limited access to the whole spell book, but other 9th level spells, while very cool don't differ in power from 8th level spells radically more than 8th level differ from 7th level. 6th level spells, I don't really see it. The rules definitely emphasize 6 and above as being a class far apart from 5 and below (it's where spell slot regaining abilities draw the line), but I don't really see this being born out in the actual power differential between 5th and 6th.</p><p></p><p>And for my money the most radical shift in (non-Warlock) spellcaster power is level 2 magic, when the number of spells they can cast a day double from a largely symbolic three to a "can meaningfully use throughout the day" six.</p></blockquote><p></p>
[QUOTE="Benjamin Olson, post: 8943623, member: 6988941"] Not exactly. 3rd Level spells are definitely transformational in a way that makes it feel like the appropriate point for martials to get their second attack, but even that is just the top ten or so 3rd level spells. Wish is transformational for the classes that get it or can get it, in opening up limited access to the whole spell book, but other 9th level spells, while very cool don't differ in power from 8th level spells radically more than 8th level differ from 7th level. 6th level spells, I don't really see it. The rules definitely emphasize 6 and above as being a class far apart from 5 and below (it's where spell slot regaining abilities draw the line), but I don't really see this being born out in the actual power differential between 5th and 6th. And for my money the most radical shift in (non-Warlock) spellcaster power is level 2 magic, when the number of spells they can cast a day double from a largely symbolic three to a "can meaningfully use throughout the day" six. [/QUOTE]
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Community
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Does the 3rd Tier of Play at Level 11 Make Sense?
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