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Does the concept of subspecies of Elves come across as racist to you
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<blockquote data-quote="Willie the Duck" data-source="post: 9139263" data-attributes="member: 6799660"><p>Overall opinion: No. Elven subspecies are* cultural subgroups of the elven people, relatively consistently used that way in the lore, and only** being treated as akin to distinct biological types (names as subspecies or not) with regards to the mechanical baubles player characters get for selecting one over the other -- and that's part and parcel for a game built around dividing up characters by archetype. <span style="color: rgb(209, 213, 216)"><em>or at least were, and we don't know where things will pan out for OneD&D. *</em> the exception is the Drow, and they 1) are specifically coded as having additional (divine) intervention in this and 2) yes do have problematic elements. </span></p><p></p><p>I think people focused on the rest of this, but I think the underlined part is a vital component of this argument that has not seen a supporting argument. At no point have I assumed that if there are no rules for a thing in D&D, then it must not exist in the D&D world. Perhaps that's coming from experience with the game when all demihumans <em>that you could play as</em> fit some rigorous limitations with regards to class and level (usually with an acknowledgement that there were elven clerics or dwarven thieves or name-level halflings out there, you just didn't get to play them). Likewise (to include other games), 90s White Wolf World of Darkness had vampire-werewolves that were thorough acknowledged to exist in the game world, but no you weren't going to get to play one. I don't think this underlying assumption is true, at least not without an argument for it or statement within a ruleset that it is so.</p><p></p><p>At the same time, it fits the overall framing of D&D, where you select from category of archetypal adventurers (class), of ethical team (alignment), and now of former profession (backgrounds), and then throw in a few numeric scalers (attributes, starting gold, height/weight/age if you roll for them). It's the takeout lunch menu version of character creation. </p><p></p><p>Part of me thinks it wasn't misinterpretation so much as deliberately doing something different with the basic premise, probably specifically so that choosing one over the other made your character feel different.</p></blockquote><p></p>
[QUOTE="Willie the Duck, post: 9139263, member: 6799660"] Overall opinion: No. Elven subspecies are* cultural subgroups of the elven people, relatively consistently used that way in the lore, and only** being treated as akin to distinct biological types (names as subspecies or not) with regards to the mechanical baubles player characters get for selecting one over the other -- and that's part and parcel for a game built around dividing up characters by archetype. [COLOR=rgb(209, 213, 216)][I]or at least were, and we don't know where things will pan out for OneD&D. *[/I] the exception is the Drow, and they 1) are specifically coded as having additional (divine) intervention in this and 2) yes do have problematic elements. [/COLOR] I think people focused on the rest of this, but I think the underlined part is a vital component of this argument that has not seen a supporting argument. At no point have I assumed that if there are no rules for a thing in D&D, then it must not exist in the D&D world. Perhaps that's coming from experience with the game when all demihumans [I]that you could play as[/I] fit some rigorous limitations with regards to class and level (usually with an acknowledgement that there were elven clerics or dwarven thieves or name-level halflings out there, you just didn't get to play them). Likewise (to include other games), 90s White Wolf World of Darkness had vampire-werewolves that were thorough acknowledged to exist in the game world, but no you weren't going to get to play one. I don't think this underlying assumption is true, at least not without an argument for it or statement within a ruleset that it is so. At the same time, it fits the overall framing of D&D, where you select from category of archetypal adventurers (class), of ethical team (alignment), and now of former profession (backgrounds), and then throw in a few numeric scalers (attributes, starting gold, height/weight/age if you roll for them). It's the takeout lunch menu version of character creation. Part of me thinks it wasn't misinterpretation so much as deliberately doing something different with the basic premise, probably specifically so that choosing one over the other made your character feel different. [/QUOTE]
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Does the concept of subspecies of Elves come across as racist to you
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