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Does the "Friends" cantrip need a fix?
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<blockquote data-quote="redrick" data-source="post: 6613529" data-attributes="member: 6777696"><p>First of all, under no circumstances should you actually take out a stop-watch and clock out 60 seconds for this spell. That is not the point of the duration, at least not in my opinion. The "1 minute" duration is really just an indication of an order of magnitude, as opposed to "10 minutes." I don't know anybody who precisely tracks individual minutes at their table, and, I can tell you from experience, in cinematic terms, 60 seconds is a long time. Think of how much happens in a :60 commercial.</p><p></p><p>This is definitely a spell that requires cooperation with your DM, and I think it's written to be very limited so that the DM a cantrip isn't greatly altering the narrative of any moment. I'll admit that it hasn't come up at my table, but here are my thoughts on its application:</p><p></p><p>a) "hostile" is very much a relative term. It's more "wait a minute!", with the degree of hostility depending on the scale of the con. Did you use Friends to cut ahead of somebody in line? Or did you use it to talk your way through a high security checkpoint? The target will react in accordance with what it is that they conceded while under the influence of the spell, which might be nothing more than, "that's the last time I'm nice to that guy if I ever see him again." Or it might involve being chased down a city street, dodging in and out of fruit stalls.</p><p>b) the spell could easily be cast while somebody isn't looking at you. This is sort of a "quick, let me throw this spell on, and then walk up to this guy." In a crowd. Behind a shelf in a store. With your back turned, as long as other people are present, etc.</p><p>c) the duration is meant to be long enough to make a quick interaction and then get away. If that takes you 1 minute and 46 seconds, then you're fine. jeez. if it takes you 10 minutes to have your interaction and get your results, you are not fine. Similarly, it's meant to be long enough for you to cast the spell discretely and then approach a person. Not cast the spell and then stand around waiting for somebody, or cast the spell and then spend several minutes finding the person you intend to affect.</p></blockquote><p></p>
[QUOTE="redrick, post: 6613529, member: 6777696"] First of all, under no circumstances should you actually take out a stop-watch and clock out 60 seconds for this spell. That is not the point of the duration, at least not in my opinion. The "1 minute" duration is really just an indication of an order of magnitude, as opposed to "10 minutes." I don't know anybody who precisely tracks individual minutes at their table, and, I can tell you from experience, in cinematic terms, 60 seconds is a long time. Think of how much happens in a :60 commercial. This is definitely a spell that requires cooperation with your DM, and I think it's written to be very limited so that the DM a cantrip isn't greatly altering the narrative of any moment. I'll admit that it hasn't come up at my table, but here are my thoughts on its application: a) "hostile" is very much a relative term. It's more "wait a minute!", with the degree of hostility depending on the scale of the con. Did you use Friends to cut ahead of somebody in line? Or did you use it to talk your way through a high security checkpoint? The target will react in accordance with what it is that they conceded while under the influence of the spell, which might be nothing more than, "that's the last time I'm nice to that guy if I ever see him again." Or it might involve being chased down a city street, dodging in and out of fruit stalls. b) the spell could easily be cast while somebody isn't looking at you. This is sort of a "quick, let me throw this spell on, and then walk up to this guy." In a crowd. Behind a shelf in a store. With your back turned, as long as other people are present, etc. c) the duration is meant to be long enough to make a quick interaction and then get away. If that takes you 1 minute and 46 seconds, then you're fine. jeez. if it takes you 10 minutes to have your interaction and get your results, you are not fine. Similarly, it's meant to be long enough for you to cast the spell discretely and then approach a person. Not cast the spell and then stand around waiting for somebody, or cast the spell and then spend several minutes finding the person you intend to affect. [/QUOTE]
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Does the "Friends" cantrip need a fix?
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