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Does the "Friends" cantrip need a fix?
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<blockquote data-quote="zago" data-source="post: 6614343" data-attributes="member: 6794539"><p>[MENTION=43019]keterys[/MENTION]</p><p></p><p>There is no where in the game that says a bartering has the time or multiple check requirements that you suggest. You add it, I assume, because it fits your idea of 'realism.' I guess what I am saying is that when a system mechanic seems to conflict with my idea realism (not system), especially when a player's ability is in question, I try to adjust my reality (again, not system) to create a satisfactory and balanced effect for the player. As a famous quote goes "My right to swing my fist, stops at another man's nose." I as a dm feel the same about the 'reality' of my game world, in that my ideas should have a natural limit, the point when they needless diminish the capability of the players in interacting within it.</p><p></p><p>In the same context my 'realistic' view could also grant exceptional power from skills like persuasion, because I can site historical instances where con men conned kings out of their entire fortune, but a reality like this isn't balanced for the players. A reality where the enemies are all ranged flyers obviously weakens the great weapon fighter. My point is arbitrariness of choice. Choose players, then 'reality', not 'reality' then players.</p></blockquote><p></p>
[QUOTE="zago, post: 6614343, member: 6794539"] [MENTION=43019]keterys[/MENTION] There is no where in the game that says a bartering has the time or multiple check requirements that you suggest. You add it, I assume, because it fits your idea of 'realism.' I guess what I am saying is that when a system mechanic seems to conflict with my idea realism (not system), especially when a player's ability is in question, I try to adjust my reality (again, not system) to create a satisfactory and balanced effect for the player. As a famous quote goes "My right to swing my fist, stops at another man's nose." I as a dm feel the same about the 'reality' of my game world, in that my ideas should have a natural limit, the point when they needless diminish the capability of the players in interacting within it. In the same context my 'realistic' view could also grant exceptional power from skills like persuasion, because I can site historical instances where con men conned kings out of their entire fortune, but a reality like this isn't balanced for the players. A reality where the enemies are all ranged flyers obviously weakens the great weapon fighter. My point is arbitrariness of choice. Choose players, then 'reality', not 'reality' then players. [/QUOTE]
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Does the "Friends" cantrip need a fix?
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