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General Tabletop Discussion
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Does the "Friends" cantrip need a fix?
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<blockquote data-quote="keterys" data-source="post: 6614421" data-attributes="member: 43019"><p>For clarity, I'm not suggesting that bartering has multiple check requirements. In truth, I wouldn't do checks for bartering, because it's not a facet of the game I care about, and not a facet of the game that I think _anyone_ should care about, especially at the expense of table time.</p><p></p><p>The point was more that a conversation that involved talking to a merchant, getting an item, finding out the price, and then bargaining that price, I'd call for a single persuasion check at some point during the conversation, and not explicitly at a particular statement or sentence. YMMV. </p><p></p><p>In general, I'm not a big fan of either cantrip - Friends or Guidance, and think they warp things a bit, but at least Guidance is truly effective. Friends does nothing you can't already do with a friend, and does it worse. It also happens to be the topic of the discussion.</p></blockquote><p></p>
[QUOTE="keterys, post: 6614421, member: 43019"] For clarity, I'm not suggesting that bartering has multiple check requirements. In truth, I wouldn't do checks for bartering, because it's not a facet of the game I care about, and not a facet of the game that I think _anyone_ should care about, especially at the expense of table time. The point was more that a conversation that involved talking to a merchant, getting an item, finding out the price, and then bargaining that price, I'd call for a single persuasion check at some point during the conversation, and not explicitly at a particular statement or sentence. YMMV. In general, I'm not a big fan of either cantrip - Friends or Guidance, and think they warp things a bit, but at least Guidance is truly effective. Friends does nothing you can't already do with a friend, and does it worse. It also happens to be the topic of the discussion. [/QUOTE]
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Does the "Friends" cantrip need a fix?
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