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General Tabletop Discussion
*Dungeons & Dragons
Does the "Friends" cantrip need a fix?
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<blockquote data-quote="zago" data-source="post: 6614434" data-attributes="member: 6794539"><p>With the exception of guidance (which in my opinion is a little too good) and damage causing cantrips, all other cantrips are very limited or subject to a lot of situational adjudication by the dm. Minor Illusion, Thaumaturgy, Dancing lights, and prestidigitation only have mechanically equitable effects if the DM basically invents them. Light can be replaced by a torch. True strike costs an action, thus rarely more equitable then just 2 attacks. Message in most situations can be accomplished with hand signals. Mending, situationally useful since there are no basic rules for items breaking through regular use.</p><p></p><p>What cantrips aside from damage causing and guidance are measurably better then friends? </p><p></p><p>When I look at cantrips, I think two general roles are being fielded in the design; basic at will weapons for casters, and minor magical abilities that are designed to advance the gestalt feel of 'magic' to the player. Where the light cantrip allows me to have light without a torch, friends allows me advantage to a cha checks without a friend. Had friends granted adv without a possible consequence (hostility) it would be (like guidance) too good as compared to other cantrips, and possibly grant charachters without a charisma focus a commensurate capability as those who do specialize in charisma (and that would be bad design).</p></blockquote><p></p>
[QUOTE="zago, post: 6614434, member: 6794539"] With the exception of guidance (which in my opinion is a little too good) and damage causing cantrips, all other cantrips are very limited or subject to a lot of situational adjudication by the dm. Minor Illusion, Thaumaturgy, Dancing lights, and prestidigitation only have mechanically equitable effects if the DM basically invents them. Light can be replaced by a torch. True strike costs an action, thus rarely more equitable then just 2 attacks. Message in most situations can be accomplished with hand signals. Mending, situationally useful since there are no basic rules for items breaking through regular use. What cantrips aside from damage causing and guidance are measurably better then friends? When I look at cantrips, I think two general roles are being fielded in the design; basic at will weapons for casters, and minor magical abilities that are designed to advance the gestalt feel of 'magic' to the player. Where the light cantrip allows me to have light without a torch, friends allows me advantage to a cha checks without a friend. Had friends granted adv without a possible consequence (hostility) it would be (like guidance) too good as compared to other cantrips, and possibly grant charachters without a charisma focus a commensurate capability as those who do specialize in charisma (and that would be bad design). [/QUOTE]
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Does the "Friends" cantrip need a fix?
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