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General Tabletop Discussion
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Does the "Friends" cantrip need a fix?
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6614455" data-attributes="member: 6787650"><p>* Mending is valuable to anyone with a sense of charity. I have an Urchin paladin/sorcerer who spends his occasional downtime entertaining street kids with sleight-of-hand (he's only got DX 10 but +3 from prof is good enough to fool kids) and mending old shoes and clothing with Mending.</p><p></p><p>* Situational, but: recent experience has taught me that Message is surprisingly good for stealthy parties hunting drow, since there aren't many other ways for your advance scout to communicate back "hostiles up ahead" through the darkness without alerting the hostiles and thus losing your surprise round. If the Message caster is 120' behind with the rest of the party, the enemy can't even hear the scout talking, since the message is audible only to the Message caster. Hand signals won't work BTW because 120' is beyond darkvision range, and if you stay only 60' ahead, your scout won't do you much good because drow will see the main party before your scout sees them.</p><p></p><p>* Similarly, I've really started to wish lately that my party's scout knew Dancing Lights, because while "hold the torch and chase after the drow so the archers can bombard them from range" works, it gets old fast. With Dancing Lights, we'd be able to turn the tables and safely bombard them with longbows from (just) beyond handcrossbow range/drow darkvision range. 60' Darkvision is nice, but it isn't really a substitute for actual light sources in combat.</p><p></p><p>I agree that True Strike is terrible though. (Negating disadvantage can be worth more than a second attack, but there are better ways to negate, e.g. Help action. And the range limitation is a killer.)</p><p></p><p><span style="color: #000000"></span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000">This is why I am sad to learn/be reminded that Friends doesn't work on hostiles. You can't use it to taunt in combat.</span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000"></span><span style="color: #000000"></span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000">Not quite legal by RAW, but surely RAI, and pure gold. I love it.</span></p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6614455, member: 6787650"] * Mending is valuable to anyone with a sense of charity. I have an Urchin paladin/sorcerer who spends his occasional downtime entertaining street kids with sleight-of-hand (he's only got DX 10 but +3 from prof is good enough to fool kids) and mending old shoes and clothing with Mending. * Situational, but: recent experience has taught me that Message is surprisingly good for stealthy parties hunting drow, since there aren't many other ways for your advance scout to communicate back "hostiles up ahead" through the darkness without alerting the hostiles and thus losing your surprise round. If the Message caster is 120' behind with the rest of the party, the enemy can't even hear the scout talking, since the message is audible only to the Message caster. Hand signals won't work BTW because 120' is beyond darkvision range, and if you stay only 60' ahead, your scout won't do you much good because drow will see the main party before your scout sees them. * Similarly, I've really started to wish lately that my party's scout knew Dancing Lights, because while "hold the torch and chase after the drow so the archers can bombard them from range" works, it gets old fast. With Dancing Lights, we'd be able to turn the tables and safely bombard them with longbows from (just) beyond handcrossbow range/drow darkvision range. 60' Darkvision is nice, but it isn't really a substitute for actual light sources in combat. I agree that True Strike is terrible though. (Negating disadvantage can be worth more than a second attack, but there are better ways to negate, e.g. Help action. And the range limitation is a killer.) [COLOR=#000000] This is why I am sad to learn/be reminded that Friends doesn't work on hostiles. You can't use it to taunt in combat. [/COLOR][COLOR=#000000] Not quite legal by RAW, but surely RAI, and pure gold. I love it.[/COLOR] [/QUOTE]
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Does the "Friends" cantrip need a fix?
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