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General Tabletop Discussion
*Dungeons & Dragons
Does the "Friends" cantrip need a fix?
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<blockquote data-quote="redrick" data-source="post: 6615116" data-attributes="member: 6777696"><p>Yeah, I was mainly just illustrating how much interaction can easily fit into a minute. Friends is obviously going to be most useful where a time limit is already being imposed externally, or where plan B is either combat or a hasty retreat either way. So, if it's either sweet talk the guard or fight through the gate, why not give sweet talking the guard a chance before taking the risk of fighting through the gate?</p><p></p><p>As far as playstyle, sure, I'd usually try to act out the scene with the player, but I'm not going to judge the outcome based on how effectively the player can deliver a 60 second pitch. That's what the check is for. The player can definitely improve the probabilities through role-play (mainly through indicated preparation or adequately indicated intentions). For me, I want the players to take time role-playing and describing <em>what</em> they do, not <em>how</em> they do it. (They're welcome to describe the how, but don't think I'm going to give you advantage or a lower DC because you describe exactly how you hold your body and the tenor of your voice.)</p></blockquote><p></p>
[QUOTE="redrick, post: 6615116, member: 6777696"] Yeah, I was mainly just illustrating how much interaction can easily fit into a minute. Friends is obviously going to be most useful where a time limit is already being imposed externally, or where plan B is either combat or a hasty retreat either way. So, if it's either sweet talk the guard or fight through the gate, why not give sweet talking the guard a chance before taking the risk of fighting through the gate? As far as playstyle, sure, I'd usually try to act out the scene with the player, but I'm not going to judge the outcome based on how effectively the player can deliver a 60 second pitch. That's what the check is for. The player can definitely improve the probabilities through role-play (mainly through indicated preparation or adequately indicated intentions). For me, I want the players to take time role-playing and describing [I]what[/I] they do, not [I]how[/I] they do it. (They're welcome to describe the how, but don't think I'm going to give you advantage or a lower DC because you describe exactly how you hold your body and the tenor of your voice.) [/QUOTE]
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Does the "Friends" cantrip need a fix?
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