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General Tabletop Discussion
*Dungeons & Dragons
Does the "Friends" cantrip need a fix?
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<blockquote data-quote="zago" data-source="post: 6615960" data-attributes="member: 6794539"><p>[MENTION=6792445]famousringo[/MENTION]</p><p></p><p>I agree, but it's situational. Is light better for a high elf Arcane trickster? Probably not, darkvision diminishes much of the need for any light, and a rogue might be already engaging in 'hostile' actions against neutral individuals. </p><p></p><p>Also comparing divination cantrips and arcane cantrips isn't quite a great comparison. That being said I like all of the arcane cantrips, for what they are. </p><p></p><p> [MENTION=31506]ehren37[/MENTION]</p><p>True strike IS useful, it's only drawback is action economy in comparison to other classes, but not necessarily against enemies. Imagine a situation where a scouting arcane trickster, gets caught separated from the party. He can use his superior mobility (cunning action) to move far enough away to cast true strike between each alternating round of attack, sustaining his sneak attack. It's only when in a party of attacking individuals that spells like bladeward or true strike seem bad, i.e. I waste every other action when fighter doesn't waste any waste any action. </p><p></p><p>My main point is that a cantrip either needs to be weak, situationally useful, or require some creativity to be effective. Otherwise its too much of an advantage over other class abilities. Or conversely, the benefit they provide overshadows the primary mechanics, like actual spells. The limitations of minor illusion, prestidigitation and thaumaturgy are imposed by the system, but with the caveat that the DM can allow for unique uses and circumstantial effect. In the Mearls ran game for the people at the Nerdist, he allowed one individual to use Thaumaturgy to have such an effect as to grant advantage to that individuals next attack. This of course would make true strike seem weak if it was codified, but is an acceptable situational effect to many DM's.</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="zago, post: 6615960, member: 6794539"] [MENTION=6792445]famousringo[/MENTION] I agree, but it's situational. Is light better for a high elf Arcane trickster? Probably not, darkvision diminishes much of the need for any light, and a rogue might be already engaging in 'hostile' actions against neutral individuals. Also comparing divination cantrips and arcane cantrips isn't quite a great comparison. That being said I like all of the arcane cantrips, for what they are. [MENTION=31506]ehren37[/MENTION] True strike IS useful, it's only drawback is action economy in comparison to other classes, but not necessarily against enemies. Imagine a situation where a scouting arcane trickster, gets caught separated from the party. He can use his superior mobility (cunning action) to move far enough away to cast true strike between each alternating round of attack, sustaining his sneak attack. It's only when in a party of attacking individuals that spells like bladeward or true strike seem bad, i.e. I waste every other action when fighter doesn't waste any waste any action. My main point is that a cantrip either needs to be weak, situationally useful, or require some creativity to be effective. Otherwise its too much of an advantage over other class abilities. Or conversely, the benefit they provide overshadows the primary mechanics, like actual spells. The limitations of minor illusion, prestidigitation and thaumaturgy are imposed by the system, but with the caveat that the DM can allow for unique uses and circumstantial effect. In the Mearls ran game for the people at the Nerdist, he allowed one individual to use Thaumaturgy to have such an effect as to grant advantage to that individuals next attack. This of course would make true strike seem weak if it was codified, but is an acceptable situational effect to many DM's. :) [/QUOTE]
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Does the "Friends" cantrip need a fix?
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